fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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74 changed files with 319 additions and 248 deletions
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@ -21,6 +21,6 @@ namespace Server
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public EntityTypeIndex(string typeName) => TypeName = typeName;
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public Serial CreateIndex(uint num) => num;
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public Serial CreateIndex(uint num) => (Serial)num;
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}
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}
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@ -55,22 +55,23 @@ namespace Server
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private const uint _maxItems = MaxItemSerial - ItemOffset + 1;
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private static Serial _lastMobile = Serial.Zero;
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private static Serial _lastItem = ItemOffset;
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private static Serial _lastItem = (Serial)ItemOffset;
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private static Serial _lastGuild = Serial.Zero;
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public static Serial NewMobile
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{
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get
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{
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uint last = _lastMobile;
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var last = _lastMobile;
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var maxMobile = (Serial)MaxMobileSerial;
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for (int i = 0; i < MaxMobileSerial; i++)
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{
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last++;
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if (last > MaxMobileSerial)
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if (last > maxMobile)
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{
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last = 1;
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last = (Serial)1;
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}
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if (FindMobile(last) == null)
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@ -88,7 +89,7 @@ namespace Server
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{
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get
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{
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uint last = _lastItem;
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var last = _lastItem;
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for (int i = 0; i < _maxItems; i++)
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{
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@ -96,7 +97,7 @@ namespace Server
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if (last > MaxItemSerial)
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{
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last = ItemOffset;
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last = (Serial)ItemOffset;
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}
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if (FindItem(last) == null)
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@ -648,7 +649,7 @@ namespace Server
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public static T ReadEntity<T>(this IGenericReader reader) where T : class, ISerializable
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{
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Serial serial = reader.ReadUInt();
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Serial serial = reader.ReadSerial();
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var typeT = typeof(T);
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// Add to this list when creating new serializable types
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