fix(core): Removes implicit cast between Serial and uint (#728)

* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
This commit is contained in:
Kamron Batman 2021-08-25 00:27:19 -07:00 • committed by GitHub
parent 17521c9cd7
commit 0dc4acc164
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 319 additions and 248 deletions

View file

@ -24,9 +24,9 @@ namespace Server.Tests.Network
public void TestParticleEffect()
{
var effectType = EffectType.Moving;
Serial serial = 0x4000;
Serial from = 0x1000;
Serial to = 0x2000;
Serial serial = (Serial)0x4000;
Serial from = (Serial)0x1000;
Serial to = (Serial)0x2000;
var itemId = 0x100;
var fromPoint = new Point3D(1000, 100, -10);
var toPoint = new Point3D(1500, 500, 0);
@ -63,8 +63,8 @@ namespace Server.Tests.Network
public void TestHuedEffect()
{
var effectType = EffectType.Moving;
Serial from = 0x1000;
Serial to = 0x2000;
Serial from = (Serial)0x1000;
Serial to = (Serial)0x2000;
var itemId = 0x100;
var fromPoint = new Point3D(1000, 100, -10);
var toPoint = new Point3D(1500, 500, 0);
@ -105,7 +105,7 @@ namespace Server.Tests.Network
[Fact]
public void TestBoltEffect()
{
IEntity entity = new Entity(0x1000, new Point3D(1000, 100, -10), Map.Felucca);
IEntity entity = new Entity((Serial)0x1000, new Point3D(1000, 100, -10), Map.Felucca);
var hue = 0x1024;
var expected = new BoltEffect(entity, hue).Compile();