fix(core): Removes implicit cast between Serial and uint (#728)

* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
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Kamron Batman 2021-08-25 00:27:19 -07:00 • committed by GitHub
parent 17521c9cd7
commit 0dc4acc164
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GPG key ID: 4AEE18F83AFDEB23
74 changed files with 319 additions and 248 deletions

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@ -16,7 +16,7 @@
2 => new Hinge(3),
3 => new Key(),
4 => new Scissors(),
5 => new BarrelTap(3),
5 => new BarrelTap(),
6 => new BarrelHoops(),
7 => new Gears(3),
8 => new Lockpick(3),

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@ -535,7 +535,7 @@ namespace Server.Engines.MLQuests
var quest = MLQuestSystem.ReadQuestRef(reader);
// TODO: Serialize quester TYPE too, the quest giver reference then becomes optional (only for escorts)
var quester = World.FindEntity(reader.ReadUInt()) as IQuestGiver;
var quester = reader.ReadEntity<IEntity>() as IQuestGiver;
var claimReward = reader.ReadBool();
var objectives = reader.ReadInt();