fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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74 changed files with 319 additions and 248 deletions
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@ -33,7 +33,7 @@ namespace Server.Items
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{
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var from = state.Mobile;
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if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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{
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return;
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@ -52,7 +52,7 @@ namespace Server.Items
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{
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var from = state.Mobile;
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if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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{
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return;
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@ -88,7 +88,7 @@ namespace Server.Items
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{
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var from = state.Mobile;
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if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
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!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
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{
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return;
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