fix(core): Removes implicit cast between Serial and uint (#728)

* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
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Kamron Batman 2021-08-25 00:27:19 -07:00 committed by GitHub
parent 17521c9cd7
commit 0dc4acc164
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74 changed files with 319 additions and 248 deletions

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@ -33,7 +33,7 @@ namespace Server.Items
{
var from = state.Mobile;
if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
{
return;
@ -52,7 +52,7 @@ namespace Server.Items
{
var from = state.Mobile;
if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
{
return;
@ -88,7 +88,7 @@ namespace Server.Items
{
var from = state.Mobile;
if (!(World.FindItem(reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
if (!(World.FindItem((Serial)reader.ReadUInt32()) is BaseBook book) || !book.Writable ||
!from.InRange(book.GetWorldLocation(), 1) || !book.IsAccessibleTo(from))
{
return;