fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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74 changed files with 319 additions and 248 deletions
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@ -227,8 +227,6 @@ namespace Server.Items
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writer.WriteEncodedInt(TriggerRange);
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}
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private IEntity ReadEntity(IGenericReader reader) => World.FindEntity(reader.ReadUInt());
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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@ -243,8 +241,8 @@ namespace Server.Items
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TriggerDelay = reader.ReadTimeSpan();
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SoundDelay = reader.ReadTimeSpan();
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m_Source = ReadEntity(reader);
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m_Target = ReadEntity(reader);
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m_Source = reader.ReadEntity<IEntity>();
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m_Target = reader.ReadEntity<IEntity>();
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Sequence = reader.ReadEntity<EffectController>();
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FixedDirection = reader.ReadBool();
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