fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor * Fixes misc items where someone thought they had an amount and it didn't * Fixes all `Food` types.
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74 changed files with 319 additions and 248 deletions
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@ -3002,7 +3002,7 @@ namespace Server.Multis
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for (var i = 0; i < relocatedCount; i++)
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{
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var relLocation = reader.ReadPoint3D();
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var entity = World.FindEntity(reader.ReadUInt());
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var entity = reader.ReadEntity<IEntity>();
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if (entity != null)
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{
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@ -1770,7 +1770,7 @@ namespace Server.Multis
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{
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var from = state.Mobile;
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if (World.FindItem(reader.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
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if (World.FindItem((Serial)reader.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
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from.InRange(foundation.GetWorldLocation(), 24) &&
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from.CanSee(foundation))
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{
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@ -91,7 +91,7 @@ namespace Server.Multis
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private const int maxPerPlaneOffsetBuffer = 750;
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private static readonly int maxPackedPlaneOffsetBuffer = Zlib.MaxPackSize(maxPerPlaneOffsetBuffer * 5);
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public static byte[] CreateHouseDesignStateDetailed(uint serial, int revision, MultiComponentList components)
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public static byte[] CreateHouseDesignStateDetailed(Serial serial, int revision, MultiComponentList components)
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{
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var xMin = components.Min.X;
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var yMin = components.Min.Y;
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