Changes account packets to functional (#284)

- [X] Moved packets from objects to functions
- [X] Fixed bug where characters were showing up with their modded names in the character list

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Kamron Batman 2020-10-25 23:47:29 -07:00 committed by GitHub
parent 90220feb41
commit 0e02cf0821
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19 changed files with 866 additions and 631 deletions

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using System;
using System.Linq;
using Server.Accounting;
namespace Server.Tests.Network
{
public class MockAccount : IAccount, IComparable<MockAccount>
{
private readonly Mobile[] m_Mobiles;
private string m_Password;
public MockAccount(Mobile[] mobiles)
{
m_Mobiles = mobiles;
foreach (var mobile in mobiles)
{
if (mobile != null)
{
mobile.Account = this;
}
}
Length = mobiles.Length;
Count = mobiles.Count(t => t != null);
Limit = mobiles.Length;
}
public int TotalGold { get; private set; }
public int TotalPlat { get; private set; }
public bool DepositGold(int amount)
{
TotalGold += amount;
return true;
}
public bool DepositPlat(int amount)
{
TotalPlat += amount;
return true;
}
public bool WithdrawGold(int amount)
{
if (TotalGold - amount < 0)
{
return false;
}
TotalGold -= amount;
return true;
}
public bool WithdrawPlat(int amount)
{
if (TotalPlat - amount < 0)
{
return false;
}
TotalPlat -= amount;
return true;
}
public long GetTotalGold() => TotalGold + TotalPlat * 100;
public int CompareTo(IAccount other) => other == null ? 1 : Username.CompareTo(other.Username);
public string Username { get; set; }
public string Email { get; set; }
public AccessLevel AccessLevel { get; set; }
public int Length { get; }
public int Limit { get; }
public int Count { get; }
public Mobile this[int index]
{
get => m_Mobiles[index];
set => m_Mobiles[index] = value;
}
public void Delete()
{
}
public void SetPassword(string password)
{
m_Password = password;
}
public bool CheckPassword(string password) => m_Password == password;
public int CompareTo(MockAccount other) => other == null ? 1 : Username.CompareTo(other.Username);
}
}

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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Server.Network;
namespace Server.Tests.Network
{
public class MockSocket : ISocket
{
public EndPoint LocalEndPoint { get; set; }
public EndPoint RemoteEndPoint { get; set; }
public Task<int> SendAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) => Task.Run(() => 0);
public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) => Task.Run(() => 0);
public void Shutdown(SocketShutdown how)
{
}
}
}

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using System;
using Server.Network;
namespace Server.Tests.Network
{
public static class PacketTestUtilities
{
public static Span<byte> Compile(this Packet p) =>
p.Compile(false, out var length).AsSpan(0, length);
public static NetState CreateTestNetState() =>
new NetState(new MockSocket());
}
}