Changes account packets to functional (#284)
- [X] Moved packets from objects to functions - [X] Fixed bug where characters were showing up with their modded names in the character list Bumps release version
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90220feb41
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0e02cf0821
19 changed files with 866 additions and 631 deletions
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@ -218,11 +218,14 @@ namespace Server.Misc
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if (!(state.Account is Account acct))
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{
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state.Dispose();
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return;
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}
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else if (index < 0 || index >= acct.Length)
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DeleteResultType res;
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if (index < 0 || index >= acct.Length)
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{
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state.Send(new DeleteResult(DeleteResultType.BadRequest));
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state.Send(new CharacterListUpdate(acct));
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res = DeleteResultType.BadRequest;
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}
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else
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{
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@ -230,25 +233,21 @@ namespace Server.Misc
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if (m == null)
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{
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state.Send(new DeleteResult(DeleteResultType.CharNotExist));
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state.Send(new CharacterListUpdate(acct));
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res = DeleteResultType.CharNotExist;
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}
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else if (m.NetState != null)
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{
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state.Send(new DeleteResult(DeleteResultType.CharBeingPlayed));
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state.Send(new CharacterListUpdate(acct));
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res = DeleteResultType.CharBeingPlayed;
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}
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else if (RestrictDeletion && DateTime.UtcNow < m.CreationTime + DeleteDelay)
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{
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state.Send(new DeleteResult(DeleteResultType.CharTooYoung));
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state.Send(new CharacterListUpdate(acct));
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res = DeleteResultType.CharTooYoung;
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}
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else if (m.AccessLevel == AccessLevel.Player &&
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Region.Find(m.LogoutLocation, m.LogoutMap).IsPartOf<JailRegion>()
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) // Don't need to check current location, if netstate is null, they're logged out
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{
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state.Send(new DeleteResult(DeleteResultType.BadRequest));
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state.Send(new CharacterListUpdate(acct));
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res = DeleteResultType.BadRequest;
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}
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else
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{
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@ -257,9 +256,14 @@ namespace Server.Misc
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acct.Comments.Add(new AccountComment("System", $"Character #{index + 1} {m} deleted by {state}"));
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m.Delete();
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state.Send(new CharacterListUpdate(acct));
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Packets.SendCharacterListUpdate(state, acct);
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return;
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}
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}
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Packets.SendCharacterDeleteResult(state, res);
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Packets.SendCharacterListUpdate(state, acct);
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}
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public static bool CanCreate(IPAddress ip) =>
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