Update Projects/UOContent/Mobiles/AI/ArcherAI.cs
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@ -49,7 +49,6 @@ public class ArcherAI : BaseAI
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if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
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if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
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{
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{
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this.DebugSayFormatted($"I have lost {combatant.Name}");
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this.DebugSayFormatted($"I have lost {combatant.Name}");
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Mobile.Combatant = null;
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Mobile.Combatant = null;
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