generic conversions
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parent
fa1df8eae5
commit
0eeb0c0c31
6 changed files with 29 additions and 25 deletions
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Items
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{
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@ -480,7 +480,7 @@ namespace Server.Items
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return ( resource == CraftResource.None || resource == CraftResource.Iron || resource == CraftResource.RegularLeather || resource == CraftResource.RegularWood );
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}
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private static Hashtable m_TypeTable;
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private static Dictionary<Type, CraftResource> m_TypeTable;
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/// <summary>
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/// Registers that '<paramref name="resourceType"/>' uses '<paramref name="resource"/>' so that it can later be queried by <see cref="CraftResources.GetFromType"/>
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@ -488,7 +488,7 @@ namespace Server.Items
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public static void RegisterType( Type resourceType, CraftResource resource )
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{
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if ( m_TypeTable == null )
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m_TypeTable = new Hashtable();
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m_TypeTable = new Dictionary<Type, CraftResource>();
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m_TypeTable[resourceType] = resource;
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}
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@ -501,12 +501,12 @@ namespace Server.Items
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if ( m_TypeTable == null )
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return CraftResource.None;
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object obj = m_TypeTable[resourceType];
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if ( !(obj is CraftResource) )
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CraftResource res;
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if (!m_TypeTable.TryGetValue(resourceType, out res))
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return CraftResource.None;
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return (CraftResource)obj;
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return res;
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}
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/// <summary>
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Factions;
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@ -48,7 +48,9 @@ namespace Server
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if ( m_Table == null )
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LoadTable();
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SpeedInfo sp = (SpeedInfo)m_Table[obj.GetType()];
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SpeedInfo sp = null;
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m_Table.TryGetValue(obj.GetType(), out sp);
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return ( sp != null );
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}
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@ -61,7 +63,9 @@ namespace Server
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if ( m_Table == null )
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LoadTable();
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SpeedInfo sp = (SpeedInfo)m_Table[obj.GetType()];
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SpeedInfo sp = null;
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m_Table.TryGetValue(obj.GetType(), out sp);
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if ( sp == null )
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return false;
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@ -74,7 +78,7 @@ namespace Server
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private static void LoadTable()
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{
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m_Table = new Hashtable();
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m_Table = new Dictionary<Type, SpeedInfo>();
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for ( int i = 0; i < m_Speeds.Length; ++i )
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{
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@ -86,7 +90,7 @@ namespace Server
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}
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}
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private static Hashtable m_Table;
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private static Dictionary<Type, SpeedInfo> m_Table;
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private static SpeedInfo[] m_Speeds = new SpeedInfo[]
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{
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@ -710,7 +710,7 @@ namespace Server.Mobiles
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{
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IShopSellInfo[] info = GetSellInfo();
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Hashtable table = new Hashtable();
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Dictionary<Item, SellItemState> table = new Dictionary<Item, SellItemState>();
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foreach ( IShopSellInfo ssi in info )
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{
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@ -730,7 +730,7 @@ namespace Server.Mobiles
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{
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SendPacksTo( from );
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from.Send( new VendorSellList( this, table ) );
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from.Send( new VendorSellList( this, table.Values ) );
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}
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else
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{
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using Server;
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@ -276,7 +275,7 @@ namespace Server.Mobiles
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public class PlayerVendor : Mobile
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{
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private Hashtable m_SellItems;
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private Dictionary<Item, VendorItem> m_SellItems;
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private Mobile m_Owner;
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private BaseHouse m_House;
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@ -309,7 +308,7 @@ namespace Server.Mobiles
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ShopName = "Shop Not Yet Named";
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m_SellItems = new Hashtable();
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m_SellItems = new Dictionary<Item, VendorItem>();
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CantWalk = true;
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@ -384,9 +383,10 @@ namespace Server.Mobiles
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m_BankAccount = reader.ReadInt();
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m_HoldGold = reader.ReadInt();
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m_SellItems = new Hashtable();
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int count = reader.ReadInt();
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m_SellItems = new Dictionary<Item, VendorItem>(count);
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for ( int i = 0; i < count; i++ )
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{
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Item item = reader.ReadItem();
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@ -779,7 +779,9 @@ namespace Server.Mobiles
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public VendorItem GetVendorItem( Item item )
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{
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return (VendorItem) m_SellItems[item];
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VendorItem v = null;
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m_SellItems.TryGetValue(item, out v);
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return v;
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}
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private VendorItem SetVendorItem( Item item, int price, string description )
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