fix: Fixes Feint so it properly reduces damage (#1657)

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Kamron Batman 2024-01-11 00:01:52 -08:00 committed by GitHub
parent 49118556d3
commit 0ffea2e912
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3 changed files with 78 additions and 58 deletions

View file

@ -1,65 +1,78 @@
using System;
using System.Collections.Generic;
namespace Server.Items
namespace Server.Items;
/// <summary>
/// Gain a defensive advantage over your primary opponent for a short time.
/// </summary>
public class Feint : WeaponAbility
{
/// <summary>
/// Gain a defensive advantage over your primary opponent for a short time.
/// </summary>
public class Feint : WeaponAbility
public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
public override int BaseMana => 30;
public override bool RequiresSecondarySkill(Mobile from) => true;
public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
{
public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
public override int BaseMana => 30;
public override bool RequiresSecondarySkill(Mobile from) => true;
public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
if (!Validate(attacker) || !CheckMana(attacker, true))
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
if (Registry.TryGetValue(defender, out var timer))
{
timer.Stop();
Registry.Remove(defender);
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
timer = new FeintTimer(
defender,
(int)(20.0 + 3.0 *
(Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value) - 50.0) / 7.0)
); // 20-50 % decrease
timer.Start();
Registry.Add(defender, timer);
return;
}
public class FeintTimer : Timer
if (Registry.Remove(defender, out var timer))
{
private readonly Mobile m_Defender;
public FeintTimer(Mobile defender, int swingSpeedReduction)
: base(TimeSpan.FromSeconds(6.0))
{
m_Defender = defender;
SwingSpeedReduction = swingSpeedReduction;
}
public int SwingSpeedReduction { get; }
protected override void OnTick()
{
Registry.Remove(m_Defender);
}
timer.Stop();
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
var skill = Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value);
// 20-50 % decrease in damage taken for 6 seconds
timer = new FeintTimer(
attacker,
defender,
(int)(20.0 + 3.0 * (skill - 50.0) / 7.0)
);
timer.Start();
Registry.Add(defender, timer);
// TODO: Add buff icon (Publish 100)
}
public static bool GetDamageReduction(Mobile attacker, Mobile defender, out int damageReduction)
{
if (Registry.TryGetValue(attacker, out var timer) && timer.Defender == defender)
{
damageReduction = timer.DamageReduction;
return true;
}
damageReduction = 0;
return false;
}
public class FeintTimer : Timer
{
private readonly Mobile _attacker;
public Mobile Defender { get; }
public FeintTimer(Mobile attacker, Mobile defender, int damageReduction) : base(TimeSpan.FromSeconds(6.0))
{
_attacker = attacker;
Defender = defender;
DamageReduction = damageReduction;
}
public int DamageReduction { get; }
protected override void OnTick() => Registry.Remove(_attacker);
}
}

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@ -1385,11 +1385,6 @@ public abstract partial class BaseWeapon : Item, IWeapon, IFactionItem, ICraftab
bonus += duelWield.BonusSwingSpeed;
}
if (Feint.Registry.TryGetValue(m, out var feint))
{
bonus -= feint.SwingSpeedReduction;
}
var context = TransformationSpellHelper.GetContext(m);
if (context?.Spell is ReaperFormSpell spell)
@ -1985,6 +1980,12 @@ public abstract partial class BaseWeapon : Item, IWeapon, IFactionItem, ICraftab
move = null;
}
if (Feint.GetDamageReduction(attacker, defender, out var feintReduction))
{
// example: 35 damage * 50 / 100 = 17 damage
damage -= damage * feintReduction / 100;
}
var ignoreArmor = a is ArmorIgnore ||
move?.IgnoreArmor(attacker) == true ||
Bladeweave.BladeWeaving(attacker, out var bladeweavingAbi) &&

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@ -1013,6 +1013,12 @@ namespace Server.Spells
bcTarget?.AlterSpellDamageFrom(from, ref dmg);
if (Feint.GetDamageReduction(from, target, out int feintReduction))
{
// example: 35 damage * 50 / 100 = 17 damage
dmg -= dmg * feintReduction / 100;
}
StaminaSystem.DFA = dfa;
var damageGiven = AOS.Damage(target, from, dmg, phys, fire, cold, pois, nrgy, chaos);