Cleaned up some more LF line endings.

This commit is contained in:
eos@runuo.com 2013-03-21 22:14:31 +00:00
parent ddf122a940
commit 10a21d850d

View file

@ -303,56 +303,56 @@ namespace Server.Mobiles
return (from.Alive && from.InRange(m_Mobile.Location, 3) && m_Mobile.IsHumanInTown());
}
private static SkillName[] m_KeywordTable = new SkillName[]
{
SkillName.Parry,
SkillName.Healing,
SkillName.Hiding,
SkillName.Stealing,
SkillName.Alchemy,
SkillName.AnimalLore,
SkillName.ItemID,
SkillName.ArmsLore,
SkillName.Begging,
SkillName.Blacksmith,
SkillName.Fletching,
SkillName.Peacemaking,
SkillName.Camping,
SkillName.Carpentry,
SkillName.Cartography,
SkillName.Cooking,
SkillName.DetectHidden,
SkillName.Discordance,//??
SkillName.EvalInt,
SkillName.Fishing,
SkillName.Provocation,
SkillName.Lockpicking,
SkillName.Magery,
SkillName.MagicResist,
SkillName.Tactics,
SkillName.Snooping,
SkillName.RemoveTrap,
SkillName.Musicianship,
SkillName.Poisoning,
SkillName.Archery,
SkillName.SpiritSpeak,
SkillName.Tailoring,
SkillName.AnimalTaming,
SkillName.TasteID,
SkillName.Tinkering,
SkillName.Veterinary,
SkillName.Forensics,
SkillName.Herding,
SkillName.Tracking,
SkillName.Stealth,
SkillName.Inscribe,
SkillName.Swords,
SkillName.Macing,
SkillName.Fencing,
SkillName.Wrestling,
SkillName.Lumberjacking,
SkillName.Mining,
SkillName.Meditation
private static SkillName[] m_KeywordTable = new SkillName[]
{
SkillName.Parry,
SkillName.Healing,
SkillName.Hiding,
SkillName.Stealing,
SkillName.Alchemy,
SkillName.AnimalLore,
SkillName.ItemID,
SkillName.ArmsLore,
SkillName.Begging,
SkillName.Blacksmith,
SkillName.Fletching,
SkillName.Peacemaking,
SkillName.Camping,
SkillName.Carpentry,
SkillName.Cartography,
SkillName.Cooking,
SkillName.DetectHidden,
SkillName.Discordance,//??
SkillName.EvalInt,
SkillName.Fishing,
SkillName.Provocation,
SkillName.Lockpicking,
SkillName.Magery,
SkillName.MagicResist,
SkillName.Tactics,
SkillName.Snooping,
SkillName.RemoveTrap,
SkillName.Musicianship,
SkillName.Poisoning,
SkillName.Archery,
SkillName.SpiritSpeak,
SkillName.Tailoring,
SkillName.AnimalTaming,
SkillName.TasteID,
SkillName.Tinkering,
SkillName.Veterinary,
SkillName.Forensics,
SkillName.Herding,
SkillName.Tracking,
SkillName.Stealth,
SkillName.Inscribe,
SkillName.Swords,
SkillName.Macing,
SkillName.Fencing,
SkillName.Wrestling,
SkillName.Lumberjacking,
SkillName.Mining,
SkillName.Meditation
};
public virtual void OnSpeech(SpeechEventArgs e)
@ -1364,8 +1364,8 @@ namespace Server.Mobiles
// ~1_NAME~ will now accept movement commands from ~2_NAME~.
from.SendLocalizedMessage(1049676, String.Format("{0}\t{1}", m_Mobile.Name, to.Name));
/* ~1_NAME~ has granted you the ability to give orders to their pet ~2_PET_NAME~.
* This creature will now consider you as a friend.
/* ~1_NAME~ has granted you the ability to give orders to their pet ~2_PET_NAME~.
* This creature will now consider you as a friend.
*/
to.SendLocalizedMessage(1043246, String.Format("{0}\t{1}", from.Name, m_Mobile.Name));
@ -1404,8 +1404,8 @@ namespace Server.Mobiles
// ~1_NAME~ will no longer accept movement commands from ~2_NAME~.
from.SendLocalizedMessage(1070951, String.Format("{0}\t{1}", m_Mobile.Name, to.Name));
/* ~1_NAME~ has no longer granted you the ability to give orders to their pet ~2_PET_NAME~.
* This creature will no longer consider you as a friend.
/* ~1_NAME~ has no longer granted you the ability to give orders to their pet ~2_PET_NAME~.
* This creature will no longer consider you as a friend.
*/
to.SendLocalizedMessage(1070952, String.Format("{0}\t{1}", from.Name, m_Mobile.Name));
@ -1458,9 +1458,9 @@ namespace Server.Mobiles
m_Mobile.FocusMob = combatant;
Action = ActionType.Combat;
/*
* We need to call Think() here or spell casting monsters will not use
* spells when guarding because their target is never processed.
/*
* We need to call Think() here or spell casting monsters will not use
* spells when guarding because their target is never processed.
*/
Think();
}
@ -2330,14 +2330,14 @@ namespace Server.Mobiles
return false;
}
/*
* Walk at range distance from mobile
*
* iSteps : Number of steps
* bRun : Do we run
* iWantDistMin : The minimum distance we want to be
* iWantDistMax : The maximum distance we want to be
*
/*
* Walk at range distance from mobile
*
* iSteps : Number of steps
* bRun : Do we run
* iWantDistMin : The minimum distance we want to be
* iWantDistMax : The maximum distance we want to be
*
*/
public virtual bool WalkMobileRange(Mobile m, int iSteps, bool bRun, int iWantDistMin, int iWantDistMax)
{
@ -2406,15 +2406,15 @@ namespace Server.Mobiles
return false;
}
/*
* Here we check to acquire a target from our surronding
*
* iRange : The range
* acqType : A type of acquire we want (closest, strongest, etc)
* bPlayerOnly : Don't bother with other creatures or NPCs, want a player
* bFacFriend : Check people in my faction
* bFacFoe : Check people in other factions
*
/*
* Here we check to acquire a target from our surronding
*
* iRange : The range
* acqType : A type of acquire we want (closest, strongest, etc)
* bPlayerOnly : Don't bother with other creatures or NPCs, want a player
* bFacFriend : Check people in my faction
* bFacFoe : Check people in other factions
*
*/
public virtual bool AcquireFocusMob(int iRange, FightMode acqType, bool bPlayerOnly, bool bFacFriend, bool bFacFoe)
{
@ -2707,8 +2707,8 @@ namespace Server.Mobiles
}
}
/*
* The mobile changed it speed, we must ajust the timer
/*
* The mobile changed it speed, we must ajust the timer
*/
public virtual void OnCurrentSpeedChanged()
{
@ -2722,8 +2722,8 @@ namespace Server.Mobiles
public virtual bool CanDetectHidden { get { return m_Mobile.Skills[SkillName.DetectHidden].Value > 0; } }
/*
* The Timer object
/*
* The Timer object
*/
private class AITimer : Timer
{