feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
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83 changed files with 958 additions and 2432 deletions
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@ -31,6 +31,8 @@ public ref struct SpanReader
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public int Position { get; private set; }
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public int Remaining => Length - Position;
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public ReadOnlySpan<byte> Buffer => _buffer;
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public SpanReader(ReadOnlySpan<byte> span)
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{
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_buffer = span;
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@ -184,13 +186,13 @@ public ref struct SpanReader
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{
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// In case the remaining is not evenly divisible
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size = remaining - (remaining & (byteLength - 1));
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int index = _buffer.Slice(Position, size).IndexOfTerminator(byteLength);
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size = index < 0 ? size : index;
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}
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var span = _buffer.Slice(Position, size);
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Position += size;
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return TextEncoding.GetString(span, encoding, safeString);
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var index = span.IndexOfTerminator(byteLength);
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Position += isFixedLength || index < 0 ? size : index;
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return TextEncoding.GetString(span[..index], encoding, safeString);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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