feat: Adds a memory mirrored ring buffer for networking. (#1533)

## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
This commit is contained in:
Kamron Batman 2023-10-09 00:57:53 -07:00 committed by GitHub
parent 629a5008c3
commit 10a69bf754
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83 changed files with 958 additions and 2432 deletions

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@ -61,129 +61,6 @@ public static class NetworkCompression
0x4, 0x00D
};
public static void Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output, out int length)
{
length = Compress(input, output);
}
public static int Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output)
{
if (input.Length > DefiniteOverflow)
{
return 0;
}
int bitCount = 0;
int bitValue = 0;
int inputIdx = 0;
int outputIdx = 0;
while (inputIdx < input.Length)
{
int i = input[inputIdx++] << 1;
bitCount += _huffmanTable[i];
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
while (bitCount >= 8)
{
bitCount -= 8;
if (output.Length < outputIdx + 1)
{
return 0;
}
output[outputIdx++] = (byte)(bitValue >> bitCount);
}
}
// terminal code
bitCount += _huffmanTable[0x200];
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
// align on byte boundary
if ((bitCount & 7) != 0)
{
bitValue <<= 8 - (bitCount & 7);
bitCount += 8 - (bitCount & 7);
}
while (bitCount >= 8)
{
bitCount -= 8;
if (output.Length < outputIdx + 1)
{
return 0;
}
output[outputIdx++] = (byte)(bitValue >> bitCount);
}
return outputIdx;
}
public static int Compress(CircularBuffer<byte> input, CircularBuffer<byte> output)
{
if (input.Length > DefiniteOverflow)
{
return 0;
}
int bitCount = 0;
int bitValue = 0;
int inputIdx = 0;
int outputIdx = 0;
while (inputIdx < input.Length)
{
int i = input[inputIdx++] << 1;
bitCount += _huffmanTable[i];
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
while (bitCount >= 8)
{
bitCount -= 8;
if (output.Length < outputIdx + 1)
{
return 0;
}
output[outputIdx++] = (byte)(bitValue >> bitCount);
}
}
// terminal code
bitCount += _huffmanTable[0x200];
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
// align on byte boundary
if ((bitCount & 7) != 0)
{
bitValue <<= 8 - (bitCount & 7);
bitCount += 8 - (bitCount & 7);
}
while (bitCount >= 8)
{
bitCount -= 8;
if (output.Length < outputIdx + 1)
{
return 0;
}
output[outputIdx++] = (byte)(bitValue >> bitCount);
}
return outputIdx;
}
public static int Compress(ReadOnlySpan<byte> input, Span<byte> output)
{
if (input.Length > DefiniteOverflow)