feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
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83 changed files with 958 additions and 2432 deletions
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@ -15,8 +15,8 @@ namespace Server.Tests.Network
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ns.SendMapPatches();
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Fact]
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@ -27,8 +27,8 @@ namespace Server.Tests.Network
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendInvalidMap();
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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@ -42,8 +42,8 @@ namespace Server.Tests.Network
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMapChange(map);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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}
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}
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