feat: Adds a memory mirrored ring buffer for networking. (#1533)

## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
This commit is contained in:
Kamron Batman 2023-10-09 00:57:53 -07:00 • committed by GitHub
parent 629a5008c3
commit 10a69bf754
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 958 additions and 2432 deletions

View file

@ -14,6 +14,7 @@
*************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using CV = Server.ClientVersion;
@ -54,7 +55,7 @@ public static class IncomingAccountPackets
IncomingPackets.Register(0xF8, 106, false, &CreateCharacter);
}
public static void CreateCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void CreateCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(9, SeekOrigin.Current);
/*
@ -184,7 +185,7 @@ public static class IncomingAccountPackets
}
}
public static void DeleteCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void DeleteCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(30, SeekOrigin.Current);
var index = reader.ReadInt32();
@ -192,18 +193,18 @@ public static class IncomingAccountPackets
EventSink.InvokeDeleteRequest(state, index);
}
public static void AccountID(NetState state, CircularBufferReader reader, int packetLength)
public static void AccountID(NetState state, SpanReader reader, int packetLength)
{
}
public static void ClientVersion(NetState state, CircularBufferReader reader, int packetLength)
public static void ClientVersion(NetState state, SpanReader reader, int packetLength)
{
var version = state.Version = new CV(reader.ReadAscii());
EventSink.InvokeClientVersionReceived(state, version);
}
public static void ClientType(NetState state, CircularBufferReader reader, int packetLength)
public static void ClientType(NetState state, SpanReader reader, int packetLength)
{
reader.ReadUInt16();
@ -213,7 +214,7 @@ public static class IncomingAccountPackets
EventSink.InvokeClientVersionReceived(state, version);
}
public static void PlayCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void PlayCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(36, SeekOrigin.Current); // 4 = 0xEDEDEDED, 30 = Name, 2 = unknown
var flags = reader.ReadInt32();
@ -345,7 +346,7 @@ public static class IncomingAccountPackets
return authID;
}
public static void GameLogin(NetState state, CircularBufferReader reader, int packetLength)
public static void GameLogin(NetState state, SpanReader reader, int packetLength)
{
// TODO: Connection throttling
@ -399,7 +400,7 @@ public static class IncomingAccountPackets
}
}
public static void PlayServer(NetState state, CircularBufferReader reader, int packetLength)
public static void PlayServer(NetState state, SpanReader reader, int packetLength)
{
int index = reader.ReadInt16();
var info = state.ServerInfo;
@ -420,7 +421,7 @@ public static class IncomingAccountPackets
}
}
public static void LoginServerSeed(NetState state, CircularBufferReader reader, int packetLength)
public static void LoginServerSeed(NetState state, SpanReader reader, int packetLength)
{
state.Seed = reader.ReadInt32();
state.Seeded = true;
@ -440,7 +441,7 @@ public static class IncomingAccountPackets
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
}
public static void AccountLogin(NetState state, CircularBufferReader reader, int packetLength)
public static void AccountLogin(NetState state, SpanReader reader, int packetLength)
{
// TODO: Throttle Connection

View file

@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network;
public static class IncomingEntityPackets
@ -27,7 +29,7 @@ public static class IncomingEntityPackets
IncomingPackets.Register(0xD6, 0, true, &BatchQueryProperties);
}
public static void ObjectHelpRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void ObjectHelpRequest(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -56,7 +58,7 @@ public static class IncomingEntityPackets
}
}
public static void UseReq(NetState state, CircularBufferReader reader, int packetLength)
public static void UseReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -100,7 +102,7 @@ public static class IncomingEntityPackets
}
}
public static void LookReq(NetState state, CircularBufferReader reader, int packetLength)
public static void LookReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -149,7 +151,7 @@ public static class IncomingEntityPackets
}
}
public static void BatchQueryProperties(NetState state, CircularBufferReader reader, int packetLength)
public static void BatchQueryProperties(NetState state, SpanReader reader, int packetLength)
{
if (!ObjectPropertyList.Enabled)
{

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.ContextMenus;
namespace Server.Network;
@ -59,16 +60,16 @@ public static class IncomingExtendedCommandPackets
RegisterExtended(0x32, true, &ToggleFlying);
}
private static void UnhandledBF(NetState state, CircularBufferReader reader, int packetLength)
private static void UnhandledBF(NetState state, SpanReader reader, int packetLength)
{
}
public static void Empty(NetState state, CircularBufferReader reader, int packetLength)
public static void Empty(NetState state, SpanReader reader, int packetLength)
{
}
public static unsafe void RegisterExtended(int packetID, bool ingame,
delegate*<NetState, CircularBufferReader, int, void> onReceive)
delegate*<NetState, SpanReader, int, void> onReceive)
{
if (packetID is >= 0 and < 0x100)
{
@ -87,7 +88,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static unsafe void ExtendedCommand(NetState state, CircularBufferReader reader, int packetLength)
public static unsafe void ExtendedCommand(NetState state, SpanReader reader, int packetLength)
{
int packetId = reader.ReadUInt16();
@ -95,7 +96,7 @@ public static class IncomingExtendedCommandPackets
if (ph == null)
{
reader.Trace(state);
state.Trace(reader.Buffer);
return;
}
@ -116,14 +117,13 @@ public static class IncomingExtendedCommandPackets
}
}
public static void ScreenSize(NetState state, CircularBufferReader reader, int packetLength)
public static void ScreenSize(NetState state, SpanReader reader, int packetLength)
{
var width = reader.ReadInt32();
var unk = reader.ReadInt32();
}
// TODO: Move out of the core
public static void PartyMessage(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage(NetState state, SpanReader reader, int packetLength)
{
if (state.Mobile == null)
{
@ -154,22 +154,22 @@ public static class IncomingExtendedCommandPackets
PartyMessage_Decline(state, reader, packetLength);
break;
default:
reader.Trace(state);
state.Trace(reader.Buffer);
break;
}
}
public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_AddMember(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnAdd(state.Mobile);
}
public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_RemoveMember(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_PrivateMessage(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnPrivateMessage(
state.Mobile,
@ -178,27 +178,27 @@ public static class IncomingExtendedCommandPackets
);
}
public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_PublicMessage(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
}
public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_SetCanLoot(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
}
public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_Accept(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, int packetLength)
public static void PartyMessage_Decline(NetState state, SpanReader reader, int packetLength)
{
PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
}
public static void Animate(NetState state, CircularBufferReader reader, int packetLength)
public static void Animate(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -222,7 +222,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static void CastSpell(NetState state, CircularBufferReader reader, int packetLength)
public static void CastSpell(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -237,12 +237,12 @@ public static class IncomingExtendedCommandPackets
EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
}
public static void ToggleFlying(NetState state, CircularBufferReader reader, int packetLength)
public static void ToggleFlying(NetState state, SpanReader reader, int packetLength)
{
state.Mobile?.ToggleFlying();
}
public static void StunRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void StunRequest(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -254,7 +254,7 @@ public static class IncomingExtendedCommandPackets
EventSink.InvokeStunRequest(from);
}
public static void DisarmRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void DisarmRequest(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -266,7 +266,7 @@ public static class IncomingExtendedCommandPackets
EventSink.InvokeDisarmRequest(from);
}
public static void StatLockChange(NetState state, CircularBufferReader reader, int packetLength)
public static void StatLockChange(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -297,12 +297,12 @@ public static class IncomingExtendedCommandPackets
}
}
public static void CloseStatus(NetState state, CircularBufferReader reader, int packetLength)
public static void CloseStatus(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
}
public static void Language(NetState state, CircularBufferReader reader, int packetLength)
public static void Language(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -314,7 +314,7 @@ public static class IncomingExtendedCommandPackets
from.Language = reader.ReadAscii(4);
}
public static void QueryProperties(NetState state, CircularBufferReader reader, int packetLength)
public static void QueryProperties(NetState state, SpanReader reader, int packetLength)
{
if (!ObjectPropertyList.Enabled)
{
@ -346,7 +346,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static void ContextMenuResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void ContextMenuResponse(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -402,7 +402,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static void ContextMenuRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void ContextMenuRequest(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
var target = World.FindEntity((Serial)reader.ReadUInt32());
@ -437,7 +437,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static void BandageTarget(NetState state, CircularBufferReader reader, int packetLength)
public static void BandageTarget(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -472,21 +472,21 @@ public static class IncomingExtendedCommandPackets
}
}
public static void TargetedSpell(NetState state, CircularBufferReader reader, int packetLength)
public static void TargetedSpell(NetState state, SpanReader reader, int packetLength)
{
var spellId = (short)(reader.ReadInt16() - 1); // zero based;
EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
}
public static void TargetedSkillUse(NetState state, CircularBufferReader reader, int packetLength)
public static void TargetedSkillUse(NetState state, SpanReader reader, int packetLength)
{
var skillId = reader.ReadInt16();
EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
}
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, int packetLength)
public static void TargetByResourceMacro(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();

View file

@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network;
public static class IncomingHousePackets
@ -22,7 +24,7 @@ public static class IncomingHousePackets
IncomingPackets.Register(0xFB, 2, false, &ShowPublicHouseContent);
}
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader, int packetLength)
public static void ShowPublicHouseContent(NetState state, SpanReader reader, int packetLength)
{
var showPublicHouseContent = reader.ReadBoolean();
}

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using Server.Items;
@ -30,7 +31,7 @@ public static class IncomingItemPackets
IncomingPackets.Register(0xED, 0, false, &UnequipMacro);
}
public static void LiftReq(NetState state, CircularBufferReader reader, int packetLength)
public static void LiftReq(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadUInt16();
@ -39,7 +40,7 @@ public static class IncomingItemPackets
state.Mobile.Lift(item, amount, out _, out _);
}
public static void EquipReq(NetState state, CircularBufferReader reader, int packetLength)
public static void EquipReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
var item = from.Holding;
@ -64,7 +65,7 @@ public static class IncomingItemPackets
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader, int packetLength)
public static void DropReq(NetState state, SpanReader reader, int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
@ -107,7 +108,7 @@ public static class IncomingItemPackets
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader, int packetLength)
public static void EquipMacro(NetState state, SpanReader reader, int packetLength)
{
int count = reader.ReadByte();
var serialList = new List<Serial>(count);
@ -119,7 +120,7 @@ public static class IncomingItemPackets
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader, int packetLength)
public static void UnequipMacro(NetState state, SpanReader reader, int packetLength)
{
int count = reader.ReadByte();
var layers = new List<Layer>(count);

View file

@ -14,6 +14,7 @@
*************************************************************************/
using System;
using System.Buffers;
namespace Server.Network;
@ -27,7 +28,7 @@ public static class IncomingMessagePackets
IncomingPackets.Register(0xAD, 0, true, &UnicodeSpeech);
}
public static void AsciiSpeech(NetState state, CircularBufferReader reader, int packetLength)
public static void AsciiSpeech(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -54,7 +55,7 @@ public static class IncomingMessagePackets
from.DoSpeech(text, Array.Empty<int>(), type, Utility.ClipDyedHue(hue));
}
public static void UnicodeSpeech(NetState state, CircularBufferReader reader, int packetLength)
public static void UnicodeSpeech(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Items;
namespace Server.Network;
@ -27,7 +28,7 @@ public static class IncomingMobilePackets
IncomingPackets.Register(0x6F, 0, true, &SecureTrade);
}
public static void RenameRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void RenameRequest(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
var targ = World.FindMobile((Serial)reader.ReadUInt32());
@ -38,7 +39,7 @@ public static class IncomingMobilePackets
}
}
public static void MobileNameRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void MobileNameRequest(NetState state, SpanReader reader, int packetLength)
{
var m = World.FindMobile((Serial)reader.ReadUInt32());
@ -48,7 +49,7 @@ public static class IncomingMobilePackets
}
}
public static void ProfileReq(NetState state, CircularBufferReader reader, int packetLength)
public static void ProfileReq(NetState state, SpanReader reader, int packetLength)
{
int type = reader.ReadByte();
var serial = (Serial)reader.ReadUInt32();
@ -88,7 +89,7 @@ public static class IncomingMobilePackets
}
}
public static void SecureTrade(NetState state, CircularBufferReader reader, int packetLength)
public static void SecureTrade(NetState state, SpanReader reader, int packetLength)
{
switch (reader.ReadByte())
{

View file

@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network;
public static class IncomingMovementPackets
@ -25,7 +27,7 @@ public static class IncomingMovementPackets
// IncomingPackets.Register(0xF1, 9, true, TimeSyncReq);
}
public static void NewMovementReq(NetState ns, CircularBufferReader reader)
public static void NewMovementReq(NetState ns, SpanReader reader)
{
var from = ns.Mobile;
@ -71,14 +73,14 @@ public static class IncomingMovementPackets
}
}
public static void TimeSyncReq(NetState ns, CircularBufferReader reader)
public static void TimeSyncReq(NetState ns, SpanReader reader)
{
reader.ReadUInt64(); // Client Time?
ns.SendTimeSyncResponse();
}
public static void MovementReq(NetState state, CircularBufferReader reader, int packetLength)
public static void MovementReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Diagnostics;
using Microsoft.Toolkit.HighPerformance;
using Server.Diagnostics;
@ -54,18 +55,18 @@ public static class IncomingPlayerPackets
IncomingPackets.RegisterEncoded(0x32, true, &QuestGumpRequest);
}
public static void DeathStatusResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void DeathStatusResponse(NetState state, SpanReader reader, int packetLength)
{
// Ignored
}
public static void RequestScrollWindow(NetState state, CircularBufferReader reader, int packetLength)
public static void RequestScrollWindow(NetState state, SpanReader reader, int packetLength)
{
int lastTip = reader.ReadInt16();
int type = reader.ReadByte();
}
public static void AttackReq(NetState state, CircularBufferReader reader, int packetLength)
public static void AttackReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -82,7 +83,7 @@ public static class IncomingPlayerPackets
}
}
public static void HuePickerResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void HuePickerResponse(NetState state, SpanReader reader, int packetLength)
{
var serial = reader.ReadUInt32();
_ = reader.ReadInt16(); // Item ID
@ -99,7 +100,7 @@ public static class IncomingPlayerPackets
}
}
public static void SystemInfo(NetState state, CircularBufferReader reader, int packetLength)
public static void SystemInfo(NetState state, SpanReader reader, int packetLength)
{
int v1 = reader.ReadByte();
int v2 = reader.ReadUInt16();
@ -115,7 +116,7 @@ public static class IncomingPlayerPackets
var v8 = reader.ReadInt32();
}
public static void TextCommand(NetState state, CircularBufferReader reader, int packetLength)
public static void TextCommand(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -210,7 +211,7 @@ public static class IncomingPlayerPackets
}
}
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void AsciiPromptResponse(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -246,7 +247,7 @@ public static class IncomingPlayerPackets
}
}
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void UnicodePromptResponse(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -283,7 +284,7 @@ public static class IncomingPlayerPackets
}
}
public static void MenuResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void MenuResponse(NetState state, SpanReader reader, int packetLength)
{
var serial = reader.ReadUInt32();
int menuID = reader.ReadInt16(); // unused in our implementation
@ -313,33 +314,33 @@ public static class IncomingPlayerPackets
}
}
public static void Disconnect(NetState state, CircularBufferReader reader, int packetLength)
public static void Disconnect(NetState state, SpanReader reader, int packetLength)
{
var minusOne = reader.ReadInt32();
}
public static void ConfigurationFile(NetState state, CircularBufferReader reader, int packetLength)
public static void ConfigurationFile(NetState state, SpanReader reader, int packetLength)
{
}
public static void LogoutReq(NetState state, CircularBufferReader reader, int packetLength)
public static void LogoutReq(NetState state, SpanReader reader, int packetLength)
{
state.SendLogoutAck();
}
public static void ChangeSkillLock(NetState state, CircularBufferReader reader, int packetLength)
public static void ChangeSkillLock(NetState state, SpanReader reader, int packetLength)
{
var s = state.Mobile.Skills[reader.ReadInt16()];
s?.SetLockNoRelay((SkillLock)reader.ReadByte());
}
public static void HelpRequest(NetState state, CircularBufferReader reader, int packetLength)
public static void HelpRequest(NetState state, SpanReader reader, int packetLength)
{
EventSink.InvokeHelpRequest(state.Mobile);
}
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void DisplayGumpResponse(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var typeID = reader.ReadInt32();
@ -481,13 +482,13 @@ public static class IncomingPlayerPackets
}
}
public static void SetWarMode(NetState state, CircularBufferReader reader, int packetLength)
public static void SetWarMode(NetState state, SpanReader reader, int packetLength)
{
state.Mobile?.DelayChangeWarmode(reader.ReadBoolean());
}
// TODO: Throttle/make this more safe
public static void Resynchronize(NetState state, CircularBufferReader reader, int packetLength)
public static void Resynchronize(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
@ -504,17 +505,17 @@ public static class IncomingPlayerPackets
state.Sequence = 0;
}
public static void PingReq(NetState state, CircularBufferReader reader, int packetLength)
public static void PingReq(NetState state, SpanReader reader, int packetLength)
{
state.SendPingAck(reader.ReadByte());
}
public static void SetUpdateRange(NetState state, CircularBufferReader reader, int packetLength)
public static void SetUpdateRange(NetState state, SpanReader reader, int packetLength)
{
state.SendChangeUpdateRange(18);
}
public static void MobileQuery(NetState state, CircularBufferReader reader, int packetLength)
public static void MobileQuery(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
if (from == null)
@ -545,13 +546,13 @@ public static class IncomingPlayerPackets
}
default:
{
reader.Trace(state);
state.Trace(reader.Buffer);
break;
}
}
}
public static void CrashReport(NetState state, CircularBufferReader reader, int packetLength)
public static void CrashReport(NetState state, SpanReader reader, int packetLength)
{
var clientMaj = reader.ReadByte();
var clientMin = reader.ReadByte();
@ -595,7 +596,7 @@ public static class IncomingPlayerPackets
EventSink.InvokeQuestGumpRequest(state.Mobile);
}
public static unsafe void EncodedCommand(NetState state, CircularBufferReader reader, int packetLength)
public static unsafe void EncodedCommand(NetState state, SpanReader reader, int packetLength)
{
var e = World.FindEntity((Serial)reader.ReadUInt32());
int packetId = reader.ReadUInt16();
@ -612,7 +613,7 @@ public static class IncomingPlayerPackets
if (ph == null)
{
reader.Trace(state);
state.Trace(reader.Buffer);
return;
}

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Diagnostics;
using Server.Targeting;
@ -25,7 +26,7 @@ public static class IncomingTargetingPackets
IncomingPackets.Register(0x6C, 19, true, &TargetResponse);
}
public static void TargetResponse(NetState state, CircularBufferReader reader, int packetLength)
public static void TargetResponse(NetState state, SpanReader reader, int packetLength)
{
int type = reader.ReadByte();
var targetID = reader.ReadInt32();

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Collections.Generic;
namespace Server.Network;
@ -25,7 +26,7 @@ public static class IncomingVendorPackets
IncomingPackets.Register(0x9F, 0, true, &VendorSellReply);
}
public static void VendorBuyReply(NetState state, CircularBufferReader reader, int packetLength)
public static void VendorBuyReply(NetState state, SpanReader reader, int packetLength)
{
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
@ -65,7 +66,7 @@ public static class IncomingVendorPackets
state.SendEndVendorBuy(vendor.Serial);
}
public static void VendorSellReply(NetState state, CircularBufferReader reader, int packetLength)
public static void VendorSellReply(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var vendor = World.FindMobile(serial);