feat: Adds a memory mirrored ring buffer for networking. (#1533)

## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
This commit is contained in:
Kamron Batman 2023-10-09 00:57:53 -07:00 • committed by GitHub
parent 629a5008c3
commit 10a69bf754
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 958 additions and 2432 deletions

View file

@ -14,6 +14,7 @@
*************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using CV = Server.ClientVersion;
@ -54,7 +55,7 @@ public static class IncomingAccountPackets
IncomingPackets.Register(0xF8, 106, false, &CreateCharacter);
}
public static void CreateCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void CreateCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(9, SeekOrigin.Current);
/*
@ -184,7 +185,7 @@ public static class IncomingAccountPackets
}
}
public static void DeleteCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void DeleteCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(30, SeekOrigin.Current);
var index = reader.ReadInt32();
@ -192,18 +193,18 @@ public static class IncomingAccountPackets
EventSink.InvokeDeleteRequest(state, index);
}
public static void AccountID(NetState state, CircularBufferReader reader, int packetLength)
public static void AccountID(NetState state, SpanReader reader, int packetLength)
{
}
public static void ClientVersion(NetState state, CircularBufferReader reader, int packetLength)
public static void ClientVersion(NetState state, SpanReader reader, int packetLength)
{
var version = state.Version = new CV(reader.ReadAscii());
EventSink.InvokeClientVersionReceived(state, version);
}
public static void ClientType(NetState state, CircularBufferReader reader, int packetLength)
public static void ClientType(NetState state, SpanReader reader, int packetLength)
{
reader.ReadUInt16();
@ -213,7 +214,7 @@ public static class IncomingAccountPackets
EventSink.InvokeClientVersionReceived(state, version);
}
public static void PlayCharacter(NetState state, CircularBufferReader reader, int packetLength)
public static void PlayCharacter(NetState state, SpanReader reader, int packetLength)
{
reader.Seek(36, SeekOrigin.Current); // 4 = 0xEDEDEDED, 30 = Name, 2 = unknown
var flags = reader.ReadInt32();
@ -345,7 +346,7 @@ public static class IncomingAccountPackets
return authID;
}
public static void GameLogin(NetState state, CircularBufferReader reader, int packetLength)
public static void GameLogin(NetState state, SpanReader reader, int packetLength)
{
// TODO: Connection throttling
@ -399,7 +400,7 @@ public static class IncomingAccountPackets
}
}
public static void PlayServer(NetState state, CircularBufferReader reader, int packetLength)
public static void PlayServer(NetState state, SpanReader reader, int packetLength)
{
int index = reader.ReadInt16();
var info = state.ServerInfo;
@ -420,7 +421,7 @@ public static class IncomingAccountPackets
}
}
public static void LoginServerSeed(NetState state, CircularBufferReader reader, int packetLength)
public static void LoginServerSeed(NetState state, SpanReader reader, int packetLength)
{
state.Seed = reader.ReadInt32();
state.Seeded = true;
@ -440,7 +441,7 @@ public static class IncomingAccountPackets
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
}
public static void AccountLogin(NetState state, CircularBufferReader reader, int packetLength)
public static void AccountLogin(NetState state, SpanReader reader, int packetLength)
{
// TODO: Throttle Connection