feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
This commit is contained in:
parent
629a5008c3
commit
10a69bf754
83 changed files with 958 additions and 2432 deletions
|
|
@ -13,6 +13,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server.Items;
|
||||
|
|
@ -30,7 +31,7 @@ public static class IncomingItemPackets
|
|||
IncomingPackets.Register(0xED, 0, false, &UnequipMacro);
|
||||
}
|
||||
|
||||
public static void LiftReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void LiftReq(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
int amount = reader.ReadUInt16();
|
||||
|
|
@ -39,7 +40,7 @@ public static class IncomingItemPackets
|
|||
state.Mobile.Lift(item, amount, out _, out _);
|
||||
}
|
||||
|
||||
public static void EquipReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void EquipReq(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
var item = from.Holding;
|
||||
|
|
@ -64,7 +65,7 @@ public static class IncomingItemPackets
|
|||
item.ClearBounce();
|
||||
}
|
||||
|
||||
public static void DropReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void DropReq(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
reader.ReadInt32(); // serial, ignored
|
||||
int x = reader.ReadInt16();
|
||||
|
|
@ -107,7 +108,7 @@ public static class IncomingItemPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void EquipMacro(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void EquipMacro(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var serialList = new List<Serial>(count);
|
||||
|
|
@ -119,7 +120,7 @@ public static class IncomingItemPackets
|
|||
EventSink.InvokeEquipMacro(state.Mobile, serialList);
|
||||
}
|
||||
|
||||
public static void UnequipMacro(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void UnequipMacro(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var layers = new List<Layer>(count);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue