feat: Adds a memory mirrored ring buffer for networking. (#1533)

## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
This commit is contained in:
Kamron Batman 2023-10-09 00:57:53 -07:00 • committed by GitHub
parent 629a5008c3
commit 10a69bf754
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83 changed files with 958 additions and 2432 deletions

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using Server.Items;
@ -30,7 +31,7 @@ public static class IncomingItemPackets
IncomingPackets.Register(0xED, 0, false, &UnequipMacro);
}
public static void LiftReq(NetState state, CircularBufferReader reader, int packetLength)
public static void LiftReq(NetState state, SpanReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadUInt16();
@ -39,7 +40,7 @@ public static class IncomingItemPackets
state.Mobile.Lift(item, amount, out _, out _);
}
public static void EquipReq(NetState state, CircularBufferReader reader, int packetLength)
public static void EquipReq(NetState state, SpanReader reader, int packetLength)
{
var from = state.Mobile;
var item = from.Holding;
@ -64,7 +65,7 @@ public static class IncomingItemPackets
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader, int packetLength)
public static void DropReq(NetState state, SpanReader reader, int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
@ -107,7 +108,7 @@ public static class IncomingItemPackets
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader, int packetLength)
public static void EquipMacro(NetState state, SpanReader reader, int packetLength)
{
int count = reader.ReadByte();
var serialList = new List<Serial>(count);
@ -119,7 +120,7 @@ public static class IncomingItemPackets
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader, int packetLength)
public static void UnequipMacro(NetState state, SpanReader reader, int packetLength)
{
int count = reader.ReadByte();
var layers = new List<Layer>(count);