feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
This commit is contained in:
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83 changed files with 958 additions and 2432 deletions
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@ -13,6 +13,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network;
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public static class IncomingMovementPackets
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@ -25,7 +27,7 @@ public static class IncomingMovementPackets
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// IncomingPackets.Register(0xF1, 9, true, TimeSyncReq);
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}
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public static void NewMovementReq(NetState ns, CircularBufferReader reader)
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public static void NewMovementReq(NetState ns, SpanReader reader)
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{
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var from = ns.Mobile;
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@ -71,14 +73,14 @@ public static class IncomingMovementPackets
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}
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}
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public static void TimeSyncReq(NetState ns, CircularBufferReader reader)
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public static void TimeSyncReq(NetState ns, SpanReader reader)
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{
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reader.ReadUInt64(); // Client Time?
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ns.SendTimeSyncResponse();
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}
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public static void MovementReq(NetState state, CircularBufferReader reader, int packetLength)
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public static void MovementReq(NetState state, SpanReader reader, int packetLength)
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{
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var from = state.Mobile;
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