feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
This commit is contained in:
parent
629a5008c3
commit
10a69bf754
83 changed files with 958 additions and 2432 deletions
|
|
@ -13,6 +13,7 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Buffers;
|
||||
using Server.Diagnostics;
|
||||
using Server.Targeting;
|
||||
|
||||
|
|
@ -25,7 +26,7 @@ public static class IncomingTargetingPackets
|
|||
IncomingPackets.Register(0x6C, 19, true, &TargetResponse);
|
||||
}
|
||||
|
||||
public static void TargetResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
public static void TargetResponse(NetState state, SpanReader reader, int packetLength)
|
||||
{
|
||||
int type = reader.ReadByte();
|
||||
var targetID = reader.ReadInt32();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue