fix: Codegens spellbooks (#1349)

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Kamron Batman 2023-02-24 19:04:21 -08:00 • committed by GitHub
parent 8e49fb4da4
commit 10b26741c7
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17 changed files with 1386 additions and 1509 deletions

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@ -1,36 +1,15 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class NecromancerSpellbook : Spellbook
{
public class NecromancerSpellbook : Spellbook
{
[Constructible]
public NecromancerSpellbook(ulong content = 0) : base(content, 0x2253) =>
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
[Constructible]
public NecromancerSpellbook(ulong content = 0) : base(content, 0x2253) =>
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
public NecromancerSpellbook(Serial serial) : base(serial)
{
}
public override SpellbookType SpellbookType => SpellbookType.Necromancer;
public override int BookOffset => 100;
public override int BookCount => Core.SE ? 17 : 16;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0 && Core.ML)
{
Layer = Layer.OneHanded;
}
}
}
public override SpellbookType SpellbookType => SpellbookType.Necromancer;
public override int BookOffset => 100;
public override int BookCount => Core.SE ? 17 : 16;
}