diff --git a/Projects/UOContent/Engines/InnateWeaponAbilities.cs b/Projects/UOContent/Engines/InnateWeaponAbilities.cs index ef556541d..cb8d9c9e8 100644 --- a/Projects/UOContent/Engines/InnateWeaponAbilities.cs +++ b/Projects/UOContent/Engines/InnateWeaponAbilities.cs @@ -31,7 +31,7 @@ namespace Server.Combat return; // Ensure you drop this back down to 0.10 if you raised it for testing! - double procChance = 1.0; + double procChance = 0.10; if (Utility.RandomDouble() >= procChance) return; diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.cs index cb6ac6ed2..0ecf36dfc 100644 --- a/Projects/UOContent/Items/Weapons/BaseWeapon.cs +++ b/Projects/UOContent/Items/Weapons/BaseWeapon.cs @@ -2231,8 +2231,8 @@ public abstract partial class BaseWeapon { attacker.ApplyPoison(defender, Poison.Regular); } - Server.Combat.InnateWeaponAbilities.CheckProc(attacker, defender, this); } + Server.Combat.InnateWeaponAbilities.CheckProc(attacker, defender, this); } public virtual double GetAosDamage(Mobile attacker, int bonus, int dice, int sides)