Fixes #1690. Addresses Blood Oath holistically — three bugs found while researching the spell against RunUO, ServUO, the UODemise/uo.com guides, and the archived UOGuide page. ## Bugs fixed ### 1. Expiry timing (the filed issue) The `ExpireTimer` polled every 1s, so expiry and death/delete cleanup lagged up to ~1s. Replaced with a **single-shot** timer plus centralized `[OnEvent]` handlers on `PlayerDeathEvent`/`PlayerDeletedEvent`/`CreatureDeathEvent`/`CreatureDeletedEvent` — the oath now breaks immediately on death/delete of either party. ### 2. Duration formula Used `/80` (the bugged in-game tooltip value) instead of the real OSI formula `((SpiritSpeak - Resist) / 8) + 8`. Confirmed by RunUO, ServUO, the emulator guides, and the code's own fixed-point comment. At GM Spirit Speak this changes duration from ~9.5s to 23s and makes Spirit Speak actually affect duration. ### 3. Damage reflection (`BaseCreature.Damage` vs `PlayerMobile.Damage`) `BaseCreature.Damage` diverged: it attributed the reflected hit to the attacker itself (`from.Damage(amount, from)`) instead of the caster, reflected the bonused (not original) amount, used `×1.1` vs `×1.2`, lacked the caster-survival guard, and had no Publish 48 resist mitigation. Unified both paths: reflect the **original** damage attributed to the **caster** at `×1.2`. Publish 48 resist mitigation now applies only to creature casters and is gated behind `Core.SA`. ## Internals - Collapsed the parallel `_oathTable` into a single `_table` keyed by both participants → shared timer, so `RemoveCurse` resolves from either side (required by the event handlers). - Extracted `GetDurationSeconds` and `ComputeReflectedDamage` as testable statics. ## Tests 13 new tests (duration formula, reflection mitigation, oath lifecycle, end-to-end event-driven removal). Full suite: **436/436 pass**.
This commit is contained in:
parent
9d26a44a28
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4 changed files with 223 additions and 56 deletions
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@ -0,0 +1,140 @@
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using System;
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using Server.Mobiles;
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using Server.Spells.Necromancy;
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using Xunit;
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namespace Server.Tests.Spells.Necromancy;
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[Collection("Sequential UOContent Tests")]
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public class BloodOathSpellTests
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{
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private static Mobile NewMobile()
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{
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var m = new Mobile(World.NewMobile);
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m.DefaultMobileInit();
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return m;
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}
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// Issue #1690: the real OSI duration is ((SpiritSpeak - Resist) / 8) + 8 seconds.
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// ModernUO previously used /80 (matching the bugged in-game tooltip), which made
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// Spirit Speak almost irrelevant to duration. RunUO/ServUO and the code's own
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// fixed-point comment both use /8.
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[Theory]
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[InlineData(120.0, 0.0, 23.0)] // GM Spirit Speak, no resist
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[InlineData(120.0, 120.0, 8.0)] // equal skills -> baseline 8s
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[InlineData(100.0, 20.0, 18.0)] // (100-20)/8 + 8
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[InlineData(20.0, 0.0, 10.5)] // minimum skill
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public void GetDurationSeconds_UsesDivideByEight(double ss, double resist, double expected)
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{
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Assert.Equal(expected, BloodOathSpell.GetDurationSeconds(ss, resist), 3);
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}
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// Player caster: Publish 48 resist mitigation does NOT apply; the attacker takes the
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// full reflected (original, un-bonused) damage.
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[Fact]
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public void ComputeReflectedDamage_NoMitigation_ReturnsOriginal()
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{
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Assert.Equal(40, BloodOathSpell.ComputeReflectedDamage(40, 120.0, applyResistMitigation: false));
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}
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// Creature caster (Publish 48 / SA+): ((Resist * 10) / 20) + 10 = % of reflected damage resisted.
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[Theory]
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[InlineData(40, 0.0, 36)] // 10% resisted -> 40 * 0.90
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[InlineData(40, 100.0, 16)] // 60% resisted -> 40 * 0.40
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[InlineData(40, 120.0, 12)] // 70% resisted -> 40 * 0.30
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public void ComputeReflectedDamage_WithMitigation_ReducesByResist(int dmg, double resist, int expected)
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{
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Assert.Equal(expected, BloodOathSpell.ComputeReflectedDamage(dmg, resist, applyResistMitigation: true));
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}
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// The cursed target reflects to the caster; the caster attacking other mobiles must not reflect.
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[Fact]
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public void RegisterOath_BindsTargetToCaster_NotCasterToSelf()
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{
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var caster = NewMobile();
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var target = NewMobile();
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BloodOathSpell.RegisterOath(caster, target, TimeSpan.FromMinutes(5));
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Assert.Equal(caster, BloodOathSpell.GetBloodOath(target));
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Assert.Null(BloodOathSpell.GetBloodOath(caster));
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BloodOathSpell.RemoveCurse(target);
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caster.Delete();
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target.Delete();
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}
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// Death/delete of either party removes the oath, so RemoveCurse must resolve from either
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// the caster or the target key (the death hooks call it with `this`).
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[Fact]
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public void RemoveCurse_ByCaster_ClearsBothEntries()
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{
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var caster = NewMobile();
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var target = NewMobile();
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BloodOathSpell.RegisterOath(caster, target, TimeSpan.FromMinutes(5));
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Assert.True(BloodOathSpell.RemoveCurse(caster));
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Assert.Null(BloodOathSpell.GetBloodOath(target));
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Assert.False(BloodOathSpell.RemoveCurse(target)); // already removed
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caster.Delete();
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target.Delete();
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}
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[Fact]
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public void RemoveCurse_NotCursed_ReturnsFalse()
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{
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var m = NewMobile();
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Assert.False(BloodOathSpell.RemoveCurse(m));
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m.Delete();
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}
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// Issue #1690: death/delete of either party must break the oath immediately. The oath is wired
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// to the central PlayerMobile/BaseCreature death+delete events instead of a polling timer.
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[Fact]
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public void PlayerDeletedEvent_BreaksOath()
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{
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var caster = new PlayerMobile(World.NewMobile);
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caster.DefaultMobileInit();
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var target = new PlayerMobile(World.NewMobile);
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target.DefaultMobileInit();
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BloodOathSpell.RegisterOath(caster, target, TimeSpan.FromMinutes(5));
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PlayerMobile.PlayerDeletedEvent(caster); // central handler breaks the oath from the caster side
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Assert.Null(BloodOathSpell.GetBloodOath(target));
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Assert.False(BloodOathSpell.RemoveCurse(target));
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caster.Delete();
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target.Delete();
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}
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[Fact]
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public void CreatureDeletedEvent_BreaksOath()
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{
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var caster = new PlayerMobile(World.NewMobile);
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caster.DefaultMobileInit();
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var target = new TestCreature(World.NewMobile);
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target.DefaultMobileInit();
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BloodOathSpell.RegisterOath(caster, target, TimeSpan.FromMinutes(5));
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BaseCreature.CreatureDeletedEvent(target); // central handler breaks the oath from the target side
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Assert.Null(BloodOathSpell.GetBloodOath(target));
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Assert.False(BloodOathSpell.RemoveCurse(caster));
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caster.Delete();
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target.Delete();
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}
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private class TestCreature : BaseCreature
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{
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// Serial ctor skips AI/speed-table setup, which the test fixture does not configure.
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public TestCreature(Serial serial) : base(serial)
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{
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}
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}
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}
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@ -1479,6 +1479,10 @@ namespace Server.Mobiles
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{
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var oldHits = Hits;
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// Blood oath reflects the original damage the attacker dealt, before other modifiers.
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var hasBloodOath = from != null && BloodOathSpell.GetBloodOath(from) == this;
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var reflectedDamage = hasBloodOath ? amount : 0;
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if (Core.AOS && !Summoned && Controlled && Utility.RandomDouble() < 0.2)
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{
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amount = (int)(amount * BonusPetDamageScalar);
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@ -1489,14 +1493,24 @@ namespace Server.Mobiles
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amount = (int)(amount * 1.25);
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}
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if (from != null && BloodOathSpell.GetBloodOath(from) == this)
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if (hasBloodOath)
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{
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amount = (int)(amount * 1.1);
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from.Damage(amount, from);
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amount = (int)(amount * 1.2);
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}
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base.Damage(amount, from, informMount);
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// If the blood oath caster will die then damage is not reflected back to the attacker.
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if (hasBloodOath && Alive && !Deleted && !IsDeadBondedPet)
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{
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// Reflect the original damage back to the attacker, attributed to the caster.
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// The caster is a creature, so the Publish 48 (SA+) resist mitigation applies.
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from.Damage(
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BloodOathSpell.ComputeReflectedDamage(reflectedDamage, from.Skills.MagicResist.Value, Core.SA),
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this
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);
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}
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if (SubdueBeforeTame && !Controlled && oldHits > HitsMax / 10 && Hits <= HitsMax / 10)
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{
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// * The creature has been beaten into subjugation! *
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@ -2824,13 +2824,10 @@ namespace Server.Mobiles
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// If the blood oath caster will die then damage is not reflected back to the attacker
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if (hasBloodOath && Alive && !Deleted && !IsDeadBondedPet)
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{
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// In some expansions resisting spells reduces reflect dmg from monster blood oath
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var resistReflectedDamage = !from.Player && Core.ML && !Core.HS
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? (from.Skills.MagicResist.Value * 0.5 + 10) / 100
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: 0;
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// Reflect damage to the attacker
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from.Damage((int)(amount * (1.0 - resistReflectedDamage)), this);
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// Reflect the attacker's original damage back to them, attributed to the caster.
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// The caster is a player, so the Publish 48 resist mitigation does not apply
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// (it only reduces reflected damage from creature casters).
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from.Damage(BloodOathSpell.ComputeReflectedDamage(amount, 0, applyResistMitigation: false), this);
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Engines.BuffIcons;
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using Server.Mobiles;
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using Server.Targeting;
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@ -16,7 +17,8 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
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Reagent.DaemonBlood
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);
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private static readonly Dictionary<Mobile, Mobile> _oathTable = new();
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// Keyed by BOTH participants (caster and target) -> shared timer, so the oath resolves and
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// removes from either side. Required so the death/delete events can break it from either mobile.
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private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
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public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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}
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else if (_oathTable.ContainsKey(Caster))
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else if (_table.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
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}
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else if (_oathTable.ContainsKey(m))
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else if (_table.ContainsKey(m))
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{
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if (m.Player)
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{
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@ -60,17 +62,12 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 8) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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* NOTE: The in-game tooltip (and UOGuide) display /80 due to a fixed-point bug.
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* The actual OSI formula is /8, matching RunUO/ServUO.
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*/
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RemoveCurse(m);
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_oathTable[Caster] = Caster;
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_oathTable[m] = Caster;
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m.Spell?.OnCasterHurt();
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Caster.PlaySound(0x175);
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@ -81,16 +78,11 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
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m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 80 + 8);
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var duration = TimeSpan.FromSeconds(GetDurationSeconds(GetDamageSkill(Caster), GetResistSkill(m)));
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m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
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var timer = new ExpireTimer(Caster, m, duration);
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timer.Start();
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RegisterOath(Caster, m, duration);
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(Caster as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, m.Name));
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(m as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, Caster.Name));
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_table[m] = timer;
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HarmfulSpell(m);
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}
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}
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@ -100,25 +92,51 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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public static bool RemoveCurse(Mobile target)
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// ((Spirit Speak - Resisting Spells) / 8) + 8 seconds.
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internal static double GetDurationSeconds(double damageSkill, double resistSkill) =>
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(damageSkill - resistSkill) / 8 + 8;
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// The attacker takes the original (un-bonused) damage reflected back. Publish 48 lets the
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// attacker's Resisting Spells reduce the reflected damage, but only against creature casters.
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internal static int ComputeReflectedDamage(int originalDamage, double attackerMagicResist, bool applyResistMitigation)
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{
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if (!_table.Remove(target, out var timer))
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if (!applyResistMitigation)
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{
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return originalDamage;
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}
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// ((Resisting Spells * 10) / 20) + 10 = percentage of damage resisted
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var resisted = (attackerMagicResist * 0.5 + 10) / 100;
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return (int)(originalDamage * (1.0 - resisted));
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}
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internal static void RegisterOath(Mobile caster, Mobile target, TimeSpan duration)
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{
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var timer = new ExpireTimer(caster, target, duration);
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_table[caster] = timer;
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_table[target] = timer;
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timer.Start();
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(caster as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, target.Name));
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(target as PlayerMobile)?.AddBuff(new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, caster.Name));
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}
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public static bool RemoveCurse(Mobile m)
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{
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if (m == null || !_table.TryGetValue(m, out var timer))
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{
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return false;
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}
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var caster = timer.Caster;
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if (_oathTable.Remove(caster))
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{
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caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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if (_oathTable.Remove(target))
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{
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target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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var target = timer.Target;
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timer.Stop();
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_table.Remove(caster);
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_table.Remove(target);
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caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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(caster as PlayerMobile)?.RemoveBuff(BuffIcon.BloodOathCaster);
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(target as PlayerMobile)?.RemoveBuff(BuffIcon.BloodOathCurse);
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}
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public static Mobile GetBloodOath(Mobile m) =>
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m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
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m != null && _table.TryGetValue(m, out var timer) && timer.Target == m ? timer.Caster : null;
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// Death or deletion of either participant breaks the oath immediately. RemoveCurse resolves the
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// shared timer from either the caster or the target key, so a single call per mobile is enough.
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
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[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
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[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
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public static void OnCurseEnds(Mobile m) => RemoveCurse(m);
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private class ExpireTimer : Timer
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{
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private readonly Mobile _target;
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private readonly DateTime _end;
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public Mobile Caster { get; }
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public Mobile Target { get; }
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public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(1.0)
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)
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// Single-shot: fire once when the oath expires. Death or deletion of either party is
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// handled separately by the OnCurseEnds event handler.
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public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(delay)
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{
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Caster = caster;
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_target = target;
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_end = Core.Now + delay;
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Target = target;
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}
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protected override void OnTick()
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{
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if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive || Core.Now >= _end)
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{
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RemoveCurse(_target);
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}
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}
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protected override void OnTick() => RemoveCurse(Target);
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue