Fixes several bugs and streamlines the BOD code. (#32)
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21 changed files with 500 additions and 777 deletions
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@ -64,23 +64,18 @@ namespace Server.Engines.BulkOrders
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{
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from.SendGump( new BOBGump( (PlayerMobile)from, this ) );
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SecureTradeContainer cont = GetSecureTradeCont();
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SecureTrade trade = GetSecureTradeCont()?.Trade;
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if ( cont != null )
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{
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SecureTrade trade = cont.Trade;
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if (trade?.From.Mobile == from )
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trade.To.Mobile.SendGump( new BOBGump( (PlayerMobile)trade.To.Mobile, this ) );
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else if (trade?.To.Mobile == from )
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trade.From.Mobile.SendGump( new BOBGump( (PlayerMobile)trade.From.Mobile, this ) );
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}
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if (trade?.From.Mobile == from )
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trade.To.Mobile.SendGump( new BOBGump( (PlayerMobile)trade.To.Mobile, this ) );
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else if (trade?.To.Mobile == from )
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trade.From.Mobile.SendGump( new BOBGump( (PlayerMobile)trade.From.Mobile, this ) );
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}
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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if ( dropped is LargeBOD || dropped is SmallBOD )
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if ( dropped is BaseBOD )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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