some ugly but necessary changes to support both pre and post 7.x clients
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parent
94d1a17b6f
commit
115e74f44e
6 changed files with 457 additions and 117 deletions
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@ -1235,8 +1235,13 @@ namespace Server.Network
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{
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Mobile m = state.Mobile;
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state.Send( new MobileUpdate( m ) );
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state.Send( new MobileIncoming( m, m ) );
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if ( state.IsPost7000 ) {
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state.Send( new MobileUpdate( m ) );
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state.Send( new MobileIncoming( m, m ) );
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} else {
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state.Send( new MobileUpdateOld( m ) );
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state.Send( new MobileIncomingOld( m, m ) );
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}
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m.SendEverything();
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@ -1955,26 +1960,50 @@ namespace Server.Network
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state.Send( SupportedFeatures.Instantiate( state ) );
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state.Sequence = 0;
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state.Send( new MobileUpdate( m ) );
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state.Send( new MobileUpdate( m ) );
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m.CheckLightLevels( true );
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if ( state.IsPost7000 ) {
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state.Send( new MobileUpdate( m ) );
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state.Send( new MobileUpdate( m ) );
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state.Send( new MobileUpdate( m ) );
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m.CheckLightLevels( true );
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state.Send( new MobileIncoming( m, m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileUpdate( m ) );
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m.SendEverything();
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state.Send( new MobileIncoming( m, m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( SupportedFeatures.Instantiate( state ) );
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state.Send( new MobileUpdate( m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileIncoming( m, m ) );
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m.SendEverything();
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state.Send( SupportedFeatures.Instantiate( state ) );
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state.Send( new MobileUpdate( m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileIncoming( m, m ) );
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} else {
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state.Send( new MobileUpdateOld( m ) );
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state.Send( new MobileUpdateOld( m ) );
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m.CheckLightLevels( true );
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state.Send( new MobileUpdateOld( m ) );
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state.Send( new MobileIncomingOld( m, m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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m.SendEverything();
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state.Send( SupportedFeatures.Instantiate( state ) );
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state.Send( new MobileUpdateOld( m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileIncomingOld( m, m ) );
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}
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state.Send( LoginComplete.Instance );
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state.Send( new CurrentTime() );
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