fix: Adds back pre-pub-21 para blow (#872)
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d1f4632012
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1 changed files with 33 additions and 4 deletions
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@ -17,9 +17,31 @@ namespace Server.Items
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public override int BaseMana => 30;
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// When using Wrestling, tactics isnt needed.
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// When using Wrestling, tactics isn't needed.
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public override bool RequiresTactics(Mobile from) =>
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!(from.Weapon is BaseWeapon weapon && weapon.Skill == SkillName.Wrestling);
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Core.AOS && from.Weapon is not BaseWeapon { Skill: SkillName.Wrestling };
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public override bool CheckSkills(Mobile from)
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{
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if (!base.CheckSkills(from))
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{
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return false;
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}
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if (Core.AOS || from.Weapon is not Fists)
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{
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return true;
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}
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if (from.Skills[SkillName.Anatomy] is { Value: >= 80.0 })
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{
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return true;
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}
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from.SendLocalizedMessage(1061811); // You lack the required anatomy skill to perform that attack!
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return false;
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}
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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@ -56,8 +78,15 @@ namespace Server.Items
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var duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
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// Treat it as paralyze not as freeze, effect must be removed when damaged.
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defender.Paralyze(duration);
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// Pub 21: Treat it as paralyze, not as freeze, effect must be removed when damaged.
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if (Core.AOS)
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{
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defender.Paralyze(duration);
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}
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else
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{
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defender.Freeze(duration);
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}
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BeginImmunity(defender, duration + FreezeDelayDuration);
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}
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