Updates Data to JSON (#159)

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Kamron Batman 2020-06-19 13:53:18 -07:00 • committed by GitHub
parent d2f7e08de4
commit 1246a135f7
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61 changed files with 18005 additions and 9152 deletions

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/***************************************************************************
* Geometry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
[Parsable]
public struct Point2D : IPoint2D, IComparable<Point2D>, IEquatable<object>, IEquatable<Point2D>
{
internal int m_X;
internal int m_Y;
public static readonly Point2D Zero = new Point2D(0, 0);
public Point2D(int x, int y)
{
m_X = x;
m_Y = y;
}
public Point2D(IPoint2D p) : this(p.X, p.Y)
{
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
public override string ToString() => $"({m_X}, {m_Y})";
public static Point2D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
var param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
var param2 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Point2D(Convert.ToInt32(param1), Convert.ToInt32(param2));
}
public int CompareTo(Point2D other)
{
var v = m_X.CompareTo(other.m_X);
if (v == 0)
v = m_Y.CompareTo(other.m_Y);
return v;
}
public override bool Equals(object o) => o is IPoint2D p && m_X == p.X && m_Y == p.Y;
public bool Equals(Point2D p) => m_X == p.X && m_Y == p.Y;
public override int GetHashCode() => m_X ^ m_Y;
public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator >(Point2D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator <(Point2D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator >=(Point2D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator <=(Point2D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
}
[Parsable]
public struct Point3D : IPoint3D, IComparable<Point3D>, IEquatable<object>, IEquatable<Point3D>
{
internal int m_X;
internal int m_Y;
internal int m_Z;
public static readonly Point3D Zero = new Point3D(0, 0, 0);
public Point3D(int x, int y, int z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
public Point3D(IPoint3D p)
: this(p.X, p.Y, p.Z)
{
}
public Point3D(IPoint2D p, int z)
: this(p.X, p.Y, z)
{
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Z;
set => m_Z = value;
}
public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
public override bool Equals(object o) => o is IPoint3D p && m_X == p.X && m_Y == p.Y && m_Z == p.Z;
public bool Equals(Point3D p) => m_X == p.X && m_Y == p.Y && m_Z == p.Z;
public override int GetHashCode() => m_X ^ m_Y ^ m_Z;
public static Point3D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
var param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
var param2 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
var param3 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Point3D(Convert.ToInt32(param1), Convert.ToInt32(param2), Convert.ToInt32(param3));
}
public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
public static bool operator ==(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
public static bool operator !=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
public int CompareTo(Point3D other)
{
var v = m_X.CompareTo(other.m_X);
if (v == 0)
{
v = m_Y.CompareTo(other.m_Y);
if (v == 0)
v = m_Z.CompareTo(other.m_Z);
}
return v;
}
}
[NoSort]
[Parsable]
[PropertyObject]
public struct Rectangle2D
{
private Point2D m_Start;
private Point2D m_End;
public Rectangle2D(IPoint2D start, IPoint2D end)
{
m_Start = new Point2D(start);
m_End = new Point2D(end);
}
public Rectangle2D(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public void Set(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public static Rectangle2D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
var param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
var param2 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
var param3 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
var param4 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Rectangle2D(Convert.ToInt32(param1), Convert.ToInt32(param2), Convert.ToInt32(param3),
Convert.ToInt32(param4));
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width
{
get => m_End.m_X - m_Start.m_X;
set => m_End.m_X = m_Start.m_X + value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Height
{
get => m_End.m_Y - m_Start.m_Y;
set => m_End.m_Y = m_Start.m_Y + value;
}
public void MakeHold(Rectangle2D r)
{
if (r.m_Start.m_X < m_Start.m_X)
m_Start.m_X = r.m_Start.m_X;
if (r.m_Start.m_Y < m_Start.m_Y)
m_Start.m_Y = r.m_Start.m_Y;
if (r.m_End.m_X > m_End.m_X)
m_End.m_X = r.m_End.m_X;
if (r.m_End.m_Y > m_End.m_Y)
m_End.m_Y = r.m_End.m_Y;
}
public bool Contains(Point3D p) =>
m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(Point2D p) =>
m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(IPoint2D p) => m_Start <= p && m_End > p;
public override string ToString() => $"({X}, {Y})+({Width}, {Height})";
}
[NoSort]
[PropertyObject]
public struct Rectangle3D
{
public Rectangle3D(Point3D start, Point3D end)
{
Start = start;
End = end;
}
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
{
Start = new Point3D(x, y, z);
End = new Point3D(x + width, y + height, z + depth);
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Start { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public Point3D End { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public int Width => End.X - Start.X;
[CommandProperty(AccessLevel.Counselor)]
public int Height => End.Y - Start.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Depth => End.Z - Start.Z;
public bool Contains(Point3D p) =>
p.m_X >= Start.m_X
&& p.m_X < End.m_X
&& p.m_Y >= Start.m_Y
&& p.m_Y < End.m_Y
&& p.m_Z >= Start.m_Z
&& p.m_Z < End.m_Z;
public bool Contains(IPoint3D p) =>
p.X >= Start.m_X
&& p.X < End.m_X
&& p.Y >= Start.m_Y
&& p.Y < End.m_Y
&& p.Z >= Start.m_Z
&& p.Z < End.m_Z;
}
}

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/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point2D.cs - Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
[Parsable]
public struct Point2D :
IPoint2D, IComparable<Point2D>, IComparable<IPoint2D>, IEquatable<object>, IEquatable<Point2D>, IEquatable<IPoint2D>
{
internal int m_X;
internal int m_Y;
public static readonly Point2D Zero = new Point2D(0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
public Point2D(int x, int y)
{
m_X = x;
m_Y = y;
}
public Point2D(IPoint2D p) : this(p.X, p.Y)
{
}
public override string ToString() => $"({m_X}, {m_Y})";
public static Point2D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int x);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int y);
return new Point2D(x, y);
}
public bool Equals(Point2D other) => m_X == other.m_X && m_Y == other.m_Y;
public bool Equals(IPoint2D other) =>
!ReferenceEquals(other, null) && m_X == other.X && m_Y == other.Y;
public override bool Equals(object obj) => obj is Point2D other && Equals(other);
public override int GetHashCode() => HashCode.Combine(m_X, m_Y);
public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
public int CompareTo(Point2D other)
{
var xComparison = m_X.CompareTo(other.m_X);
if (xComparison != 0) return xComparison;
return m_Y.CompareTo(other.m_Y);
}
public int CompareTo(IPoint2D other)
{
var xComparison = m_X.CompareTo(other.X);
if (xComparison != 0) return xComparison;
return m_Y.CompareTo(other.Y);
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point3D.cs - Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
[Parsable]
public struct Point3D :
IPoint3D, IComparable<Point3D>, IComparable<IPoint3D>, IEquatable<object>, IEquatable<Point3D>, IEquatable<IPoint3D>
{
internal int m_X;
internal int m_Y;
internal int m_Z;
public static readonly Point3D Zero = new Point3D(0, 0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Z;
set => m_Z = value;
}
public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z)
{
}
public Point3D(IPoint2D p, int z) : this(p.X, p.Y, z)
{
}
public Point3D(int x, int y, int z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
public bool Equals(Point3D other) => m_X == other.m_X && m_Y == other.m_Y && m_Z == other.m_Z;
public bool Equals(IPoint3D other) =>
!ReferenceEquals(other, null) && m_X == other.X && m_Y == other.Y && m_Z == other.Z;
public override bool Equals(object obj) => obj is Point3D other && Equals(other);
public override int GetHashCode() => HashCode.Combine(m_X, m_Y, m_Z);
public static Point3D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int x);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int y);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int z);
return new Point3D(x, y, z);
}
public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
public static bool operator ==(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
public static bool operator !=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
public static bool operator >(Point3D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y && l.m_Z > r.m_Z;
public static bool operator >(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y && l.m_Z > r.Z;
public static bool operator <(Point3D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y && l.m_Z > r.m_Z;
public static bool operator <(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y && l.m_Z > r.Z;
public static bool operator >=(Point3D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y && l.m_Z > r.m_Z;
public static bool operator >=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y && l.m_Z > r.Z;
public static bool operator <=(Point3D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y && l.m_Z > r.m_Z;
public static bool operator <=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y && l.m_Z > r.Z;
public int CompareTo(Point3D other)
{
var xComparison = m_X.CompareTo(other.m_X);
if (xComparison != 0) return xComparison;
var yComparison = m_Y.CompareTo(other.m_Y);
if (yComparison != 0) return yComparison;
return m_Z.CompareTo(other.m_Z);
}
public int CompareTo(IPoint3D other)
{
var xComparison = m_X.CompareTo(other.X);
if (xComparison != 0) return xComparison;
var yComparison = m_Y.CompareTo(other.Y);
if (yComparison != 0) return yComparison;
return m_Z.CompareTo(other.Z);
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle2D.cs - Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
{
[NoSort]
[Parsable]
[PropertyObject]
public struct Rectangle2D
{
private Point2D m_Start;
private Point2D m_End;
public Rectangle2D(IPoint2D start, IPoint2D end)
{
m_Start = new Point2D(start);
m_End = new Point2D(end);
}
public Rectangle2D(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public void Set(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public static Rectangle2D Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int x);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int y);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int w);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int h);
return new Rectangle2D(x, y, w, h);
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width
{
get => m_End.m_X - m_Start.m_X;
set => m_End.m_X = m_Start.m_X + value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Height
{
get => m_End.m_Y - m_Start.m_Y;
set => m_End.m_Y = m_Start.m_Y + value;
}
public void MakeHold(Rectangle2D r)
{
if (r.m_Start.m_X < m_Start.m_X)
m_Start.m_X = r.m_Start.m_X;
if (r.m_Start.m_Y < m_Start.m_Y)
m_Start.m_Y = r.m_Start.m_Y;
if (r.m_End.m_X > m_End.m_X)
m_End.m_X = r.m_End.m_X;
if (r.m_End.m_Y > m_End.m_Y)
m_End.m_Y = r.m_End.m_Y;
}
public bool Contains(Point3D p) =>
m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(Point2D p) =>
m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(IPoint2D p) => m_Start <= p && m_End > p;
public override string ToString() => $"({X}, {Y})+({Width}, {Height})";
}
}

View file

@ -0,0 +1,123 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle3D.cs - Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
{
[NoSort]
[PropertyObject]
public struct Rectangle3D
{
private Point3D m_Start;
private Point3D m_End;
public Rectangle3D(Point3D start, Point3D end)
{
m_Start = start;
m_End = end;
}
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
{
m_Start = new Point3D(x, y, z);
m_End = new Point3D(x + width, y + height, z + depth);
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Start.m_Z;
set => m_Start.m_Z = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width => m_End.X - m_Start.X;
[CommandProperty(AccessLevel.Counselor)]
public int Height => m_End.Y - m_Start.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Depth => m_End.Z - m_Start.Z;
public void MakeHold(Rectangle3D r)
{
if (r.m_Start.m_X < m_Start.m_X)
m_Start.m_X = r.m_Start.m_X;
if (r.m_Start.m_Y < m_Start.m_Y)
m_Start.m_Y = r.m_Start.m_Y;
if (r.m_Start.m_Z < m_Start.m_Z)
m_Start.m_Z = r.m_Start.m_Z;
if (r.m_End.m_X > m_End.m_X)
m_End.m_X = r.m_End.m_X;
if (r.m_End.m_Y > m_End.m_Y)
m_End.m_Y = r.m_End.m_Y;
if (r.m_End.m_Z < m_End.m_Z)
m_End.m_Z = r.m_End.m_Z;
}
public bool Contains(Point3D p) =>
p.m_X >= m_Start.m_X
&& p.m_X < m_End.m_X
&& p.m_Y >= m_Start.m_Y
&& p.m_Y < m_End.m_Y
&& p.m_Z >= m_Start.m_Z
&& p.m_Z < m_End.m_Z;
public bool Contains(IPoint3D p) =>
p.X >= m_Start.m_X
&& p.X < m_End.m_X
&& p.Y >= m_Start.m_Y
&& p.Y < m_End.m_Y
&& p.Z >= m_Start.m_Z
&& p.Z < m_End.m_Z;
}
}

View file

@ -0,0 +1,173 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocation.cs - Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
namespace Server
{
[Parsable]
public struct WorldLocation : IPoint3D, IComparable<WorldLocation>, IEquatable<object>, IEquatable<WorldLocation>, IEquatable<IEntity>
{
internal Point3D m_Loc;
internal Map m_Map;
public static readonly WorldLocation Zero = new WorldLocation(0, 0, 0, Map.Internal);
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location
{
get => m_Loc;
set => m_Loc = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Loc.m_X;
set => m_Loc.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Loc.m_Y;
set => m_Loc.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Loc.m_Z;
set => m_Loc.m_Z = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Map Map
{
get => m_Map;
set => m_Map = value;
}
public WorldLocation(IEntity e) : this(e.Location.X, e.Location.Y, e.Location.Z, e.Map)
{
}
public WorldLocation(IPoint2D p, Map map) : this(p.X, p.Y, 0, map)
{
}
public WorldLocation(int x, int y, Map map) : this(x, y, 0, map)
{
}
public WorldLocation(IPoint3D p, Map map) : this(p.X, p.Y, p.Z, map)
{
}
public WorldLocation(int x, int y, int z, Map map)
{
m_Loc.m_X = x;
m_Loc.m_Y = y;
m_Loc.m_Z = z;
m_Map = map;
}
public override string ToString() =>
$"({m_Loc.m_X}, {m_Loc.m_Y}, {m_Loc.m_Z}, {m_Map?.ToString() ?? "(-null-)"})";
public bool Equals(WorldLocation other) =>
m_Loc.Equals(other.m_Loc) && m_Map.MapID == other.m_Map.MapID;
public bool Equals(IEntity other) =>
!ReferenceEquals(other, null) && m_Loc == other.Location &&
m_Map.MapID == other.Map.MapID;
public override bool Equals(object obj) =>
obj is WorldLocation other && Equals(other);
public override int GetHashCode() => HashCode.Combine(m_Loc, m_Map);
public int CompareTo(WorldLocation other)
{
var locComparison = m_Loc.CompareTo(other.m_Loc);
if (locComparison != 0) return locComparison;
return Comparer<Map>.Default.Compare(m_Map, other.m_Map);
}
public static implicit operator Point3D(WorldLocation worldLocation) => worldLocation.Location;
public static bool operator ==(WorldLocation l, WorldLocation r) =>
l.m_Loc == r.m_Loc && l.m_Map == r.m_Map;
public static bool operator ==(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc == r.Location && l.m_Map == r.Map;
public static bool operator !=(WorldLocation l, WorldLocation r) => l.m_Loc != r.m_Loc && l.m_Map != r.m_Map;
public static bool operator !=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc != r.Location && l.m_Map != r.Map;
public static bool operator >(WorldLocation l, WorldLocation r) => l.m_Loc > r.m_Loc && l.m_Map == r.m_Map;
public static bool operator >(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc > r.Location && l.m_Map == r.Map;
public static bool operator <(WorldLocation l, WorldLocation r) => l.m_Loc < r.m_Loc && l.m_Map == r.m_Map;
public static bool operator <(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc < r.Location && l.m_Map == r.Map;
public static bool operator >=(WorldLocation l, WorldLocation r) => l.m_Loc >= r.m_Loc && l.m_Map == r.m_Map;
public static bool operator >=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc >= r.Location && l.m_Map == r.Map;
public static bool operator <=(WorldLocation l, WorldLocation r) => l.m_Loc <= r.m_Loc && l.m_Map == r.m_Map;
public static bool operator <=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc <= r.Location && l.m_Map == r.Map;
public static WorldLocation Parse(string value)
{
var start = value.IndexOf('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int x);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int y);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out int z);
start = end;
end = value.IndexOf(')', start + 1);
var map = Map.Parse(value.Substring(start + 1, end - (start + 1)).Trim());
return new WorldLocation(x, y, z, map);
}
}
}

View file

@ -0,0 +1,160 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocationConverter.cs *
* Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class WorldLocationConverter : JsonConverter<WorldLocation>
{
private WorldLocation DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
var count = 0;
bool hasMap = false;
Map map = null;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndArray)
break;
if (reader.TokenType == JsonTokenType.Number)
{
if (count < 3)
data[count] = reader.GetInt32();
else if (count == 3)
map = Map.Maps[reader.GetInt32()];
count++;
}
if (reader.TokenType == JsonTokenType.String)
{
map = Map.Parse(reader.GetString());
break;
}
}
if (!hasMap || count < 3 || count > 4)
throw new JsonException("WorldLocation must be an array of x, y, z, and map");
return new WorldLocation(data[0], data[1], data[2], map);
}
private WorldLocation DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
{
Span<int> data = stackalloc int[3];
int count = 0;
bool hasLoc = false;
bool hasXYZ = false;
bool hasMap = false;
Map map = null;
while (true)
{
reader.Read();
if (reader.TokenType == JsonTokenType.EndObject)
break;
if (reader.TokenType != JsonTokenType.PropertyName)
throw new JsonException("Invalid Json structure for WorldLocation object");
var key = reader.GetString();
var i = key switch
{
"x" => 0,
"y" => 1,
"z" => 2,
"loc" => 3,
"map" => 4,
_ => 5
};
if (i == 5)
continue;
reader.Read();
if (i < 3)
{
if (hasLoc)
throw new JsonException("WorldLocation must have loc or x, y, z, but not both");
if (reader.TokenType != JsonTokenType.Number)
throw new JsonException($"Value for {key} must be a number");
hasXYZ = true;
data[i] = reader.GetInt32();
continue;
}
if (i == 3)
{
if (hasXYZ)
throw new JsonException("WorldLocation must have loc or x, y, z, but not both");
hasLoc = true;
Point3D loc = new Point3DConverter().Read(ref reader, typeof(Point3D), options);
data[0] = loc.X;
data[1] = loc.Y;
data[2] = loc.Z;
count = 3;
continue;
}
map = reader.TokenType switch
{
JsonTokenType.String => Map.Parse(reader.GetString()),
JsonTokenType.Number => Map.Maps[reader.GetInt32()],
_ => throw new JsonException($"Value for {key} must be a number or string")
};
}
if (!hasMap || count < 2)
throw new JsonException("WorldLocation must have an x, y, z, and map properties");
return new WorldLocation(data[0], data[1], data[2], map);
}
public override WorldLocation Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
reader.TokenType switch
{
JsonTokenType.StartArray => DeserializeArray(ref reader),
JsonTokenType.StartObject => DeserializeObj(ref reader, options),
_ => throw new JsonException("Invalid Json for Point3D")
};
public override void Write(Utf8JsonWriter writer, WorldLocation value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.X);
writer.WriteNumberValue(value.Y);
writer.WriteNumberValue(value.Z);
writer.WriteStringValue(value.Map.ToString());
writer.WriteEndArray();
}
}
}

View file

@ -0,0 +1,34 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocationConverterFactory.cs *
* Created: 2020/05/31 - Updated: 2020/05/31 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class WorldLocationConverterFactory : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(WorldLocation);
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options) => new WorldLocationConverter();
}
}

View file

@ -20,33 +20,50 @@
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public static class JsonConfig
{
public static readonly JsonSerializerOptions Options = new JsonSerializerOptions
public static readonly JsonSerializerOptions DefaultOptions = GetOptions();
public static JsonSerializerOptions GetOptions(params JsonConverterFactory[] converters)
{
ReadCommentHandling = JsonCommentHandling.Skip,
WriteIndented = true,
AllowTrailingCommas = true,
IgnoreNullValues = true
};
// In the future this should be optimized by cloning DefaultOptions
var options = new JsonSerializerOptions
{
ReadCommentHandling = JsonCommentHandling.Skip,
WriteIndented = true,
AllowTrailingCommas = true,
IgnoreNullValues = true
};
options.Converters.Add(new MapConverterFactory());
options.Converters.Add(new Point3DConverterFactory());
options.Converters.Add(new Rectangle3DConverterFactory());
options.Converters.Add(new TimeSpanConverterFactory());
for (int i = 0; i < converters.Length; i++) options.Converters.Add(converters[i]);
return options;
}
public static T Deserialize<T>(string filePath, JsonSerializerOptions options = null)
{
if (!File.Exists(filePath)) return default;
string text = File.ReadAllText(filePath, Utility.UTF8);
return JsonSerializer.Deserialize<T>(text, options ?? Options);
return JsonSerializer.Deserialize<T>(text, options ?? DefaultOptions);
}
public static void Serialize(string filePath, object value, JsonSerializerOptions options = null)
{
if (File.Exists(filePath)) File.Delete(filePath);
File.WriteAllText(filePath, JsonSerializer.Serialize(value, options ?? Options));
File.WriteAllText(filePath, JsonSerializer.Serialize(value, options ?? DefaultOptions));
}
public static T ToObject<T>(this ref Utf8JsonReader reader, JsonSerializerOptions options = null) =>

View file

@ -14,12 +14,6 @@ namespace Server
{
var path = Path.Join(Core.BaseDirectory, "Data/regions.json");
// Json Deserialization options for custom objects
JsonSerializerOptions options = new JsonSerializerOptions();
options.Converters.Add(new MapConverterFactory());
options.Converters.Add(new Point3DConverterFactory());
options.Converters.Add(new Rectangle3DConverterFactory());
List<string> failures = new List<string>();
int count = 0;
@ -38,7 +32,7 @@ namespace Server
continue;
}
var region = ActivatorUtil.CreateInstance(type, json, options) as Region;
var region = ActivatorUtil.CreateInstance(type, json, JsonConfig.DefaultOptions) as Region;
region?.Register();
count++;
}

View file

@ -6,7 +6,7 @@
<StartupObject>Server.Core</StartupObject>
<AssemblyName>ModernUO</AssemblyName>
<Win32Resource />
<Version>0.4.0</Version>
<Version>0.5.0</Version>
<Product>ModernUO Server</Product>
<PublishDir>..\..\Distribution</PublishDir>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
@ -25,6 +25,7 @@
<Delete Files="..\..\Distribution\zlib.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\libz.dylib" ContinueOnError="true" />
<Delete Files="..\..\Distribution\libz.so" ContinueOnError="true" />
<Delete Files="..\..\Distribution\ZLib.Bindings.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Microsoft.AspNetCore.Connections.Abstractions.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Microsoft.AspNetCore.Http.Features.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv.dll" ContinueOnError="true" />
@ -64,9 +65,9 @@
<AdditionalFiles Include="..\..\stylecop.json">
<Link>stylecop.json</Link>
</AdditionalFiles>
<PackageReference Include="Microsoft.AspNetCore.Connections.Abstractions" Version="3.1.4" />
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv" Version="3.1.4" />
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="3.1.4" />
<PackageReference Include="Microsoft.AspNetCore.Connections.Abstractions" Version="3.1.5" />
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv" Version="3.1.5" />
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="3.1.5" />
<PackageReference Include="System.IO.Pipelines" Version="4.7.2" />
<PackageReference Include="ZLib.Bindings" Version="1.0.2" />
</ItemGroup>

View file

@ -4,36 +4,36 @@
".NETCoreApp,Version=v3.1": {
"Microsoft.AspNetCore.Connections.Abstractions": {
"type": "Direct",
"requested": "[3.1.4, )",
"resolved": "3.1.4",
"contentHash": "3F5O9gkTfK8lp9qiLkKBacNlTIKb6dGv8W7noHGb6QVw8Kt0OvSXH/hCI08Ao7GCehciI7wNA9c6lUqarLV92A==",
"requested": "[3.1.5, )",
"resolved": "3.1.5",
"contentHash": "d9QNKLjOIb+O8fW+Xolhw0ZpOP1nzJi822qthXUhZqzb1PpL/xD4tmZfeE6IRXlRmQOAKDKg38mDEDTaMPGy1w==",
"dependencies": {
"Microsoft.AspNetCore.Http.Features": "3.1.4",
"Microsoft.AspNetCore.Http.Features": "3.1.5",
"System.IO.Pipelines": "4.7.1"
}
},
"Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv": {
"type": "Direct",
"requested": "[3.1.4, )",
"resolved": "3.1.4",
"contentHash": "htKi6bBU13AxI3qsM21K0s82J43JAGPmPG/KTAvMHoFgba8/U32j2Y/4olWkFw8vRAGv302F6FnOOfe2eObfNA==",
"requested": "[3.1.5, )",
"resolved": "3.1.5",
"contentHash": "RmWkwrdmpquJa3Tvui4AhNEy+LeqeDgd85RPNjamwKNjVSUW+Yaz8n1pKPz4IiqDJ+3XfdmaLjP9TSVnXSDNuA==",
"dependencies": {
"Libuv": "1.10.0",
"Microsoft.AspNetCore.Connections.Abstractions": "3.1.4",
"Microsoft.Extensions.Logging.Abstractions": "3.1.4",
"Microsoft.Extensions.Options": "3.1.4"
"Microsoft.AspNetCore.Connections.Abstractions": "3.1.5",
"Microsoft.Extensions.Logging.Abstractions": "3.1.5",
"Microsoft.Extensions.Options": "3.1.5"
}
},
"Microsoft.Extensions.Hosting.Abstractions": {
"type": "Direct",
"requested": "[3.1.4, )",
"resolved": "3.1.4",
"contentHash": "w1Zildlb70fJ8qqysyt6HaueWBQ89qQmcSCsh/6+1TKmipU0AOjwduqY72eqHZ39j4jZYaXaoXQ/zqXZ1nYgCg==",
"requested": "[3.1.5, )",
"resolved": "3.1.5",
"contentHash": "e57iK9spITqHE7qNgC3IowzK+PK5NC2rmVY4Sz+ZoDNO24nIsgllIRbanSbt2wQz7Iy/N8Jm3C1sXqKc8zEOMQ==",
"dependencies": {
"Microsoft.Extensions.Configuration.Abstractions": "3.1.4",
"Microsoft.Extensions.DependencyInjection.Abstractions": "3.1.4",
"Microsoft.Extensions.FileProviders.Abstractions": "3.1.4",
"Microsoft.Extensions.Logging.Abstractions": "3.1.4"
"Microsoft.Extensions.Configuration.Abstractions": "3.1.5",
"Microsoft.Extensions.DependencyInjection.Abstractions": "3.1.5",
"Microsoft.Extensions.FileProviders.Abstractions": "3.1.5",
"Microsoft.Extensions.Logging.Abstractions": "3.1.5"
}
},
"System.IO.Pipelines": {
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