fix: Convert house gumps to static/dynamic gumps (#1912)
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12 changed files with 462 additions and 476 deletions
94
Projects/UOContent/Gumps/Houses/SetSecureLevelGump.cs
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94
Projects/UOContent/Gumps/Houses/SetSecureLevelGump.cs
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using System.Runtime.CompilerServices;
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using Server.Guilds;
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using Server.Multis;
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using Server.Network;
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namespace Server.Gumps;
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public interface ISecurable
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{
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SecureLevel Level { get; set; }
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}
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public class SetSecureLevelGump : DynamicGump
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{
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private readonly ISecurable _info;
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private readonly BaseHouse _house;
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public override bool Singleton => true;
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public SetSecureLevelGump(ISecurable info, BaseHouse house) : base(50, 50)
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{
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_house = house;
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_info = info;
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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var offset = Guild.NewGuildSystem ? 20 : 0;
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builder.AddBackground(0, 0, 220, 160 + offset, 5054);
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builder.AddImageTiled(10, 10, 200, 20, 5124);
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builder.AddImageTiled(10, 40, 200, 20, 5124);
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builder.AddImageTiled(10, 70, 200, 80 + offset, 5124);
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builder.AddAlphaRegion(10, 10, 200, 140);
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builder.AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767); // <CENTER>SET ACCESS</CENTER>
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builder.AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767); // Owner:
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builder.AddLabel(110, 40, 1152, _house.Owner.Name.DefaultIfNullOrEmpty(""));
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builder.AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1);
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builder.AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner)); // Owner Only
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builder.AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2);
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builder.AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners)); // Co-Owners
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builder.AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3);
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builder.AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends)); // Friends
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var houseOwner = _house.Owner;
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// Only the actual House owner AND guild master can set guild secures
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if (Guild.NewGuildSystem && houseOwner?.Guild is Guild guild && guild.Leader == houseOwner)
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{
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builder.AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5);
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builder.AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild)); // Guild Members
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}
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builder.AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4);
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builder.AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone)); // Anyone
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private int GetColor(SecureLevel level) => _info.Level == level ? 0x7F18 : 0x7FFF;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private int GetFirstID(SecureLevel level) => _info.Level == level ? 4006 : 4005;
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var level = info.ButtonID switch
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{
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1 => SecureLevel.Owner,
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2 => SecureLevel.CoOwners,
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3 => SecureLevel.Friends,
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4 => SecureLevel.Anyone,
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5 => SecureLevel.Guild,
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_ => _info.Level
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};
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if (_info.Level == level)
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{
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state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged.
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}
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else
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{
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_info.Level = level;
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state.Mobile.SendLocalizedMessage(1061280); // New access level set.
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}
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}
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}
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