additional network level parallelization

ai target acquisition parallelization
better pooled enumerator thread safety
This commit is contained in:
Mark Sturgill 2013-10-11 20:09:04 -07:00
parent f892ad28a3
commit 131c41aa9a
5 changed files with 404 additions and 215 deletions

View file

@ -5645,7 +5645,7 @@ namespace Server.Mobiles
return base.CanBeDamaged();
}
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint == null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint != null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
/* until we are sure about who should be getting deleted, move them instead */
/* On OSI, they despawn */