additional network level parallelization
ai target acquisition parallelization better pooled enumerator thread safety
This commit is contained in:
parent
f892ad28a3
commit
131c41aa9a
5 changed files with 404 additions and 215 deletions
|
|
@ -5645,7 +5645,7 @@ namespace Server.Mobiles
|
|||
return base.CanBeDamaged();
|
||||
}
|
||||
|
||||
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint == null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
|
||||
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint != null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
|
||||
|
||||
/* until we are sure about who should be getting deleted, move them instead */
|
||||
/* On OSI, they despawn */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue