Cleans up comments for localization (#260)
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parent
fd9ec089f7
commit
13e2693b59
52 changed files with 751 additions and 798 deletions
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@ -4297,7 +4297,7 @@ namespace Server
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this,
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criminal
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)
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); // new AggressorInfo( aggressor, this, criminal, true ) );
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);
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if (CanSee(aggressor))
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{
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@ -4320,7 +4320,7 @@ namespace Server
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this,
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criminal
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)
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); // new AggressorInfo( aggressor, this, criminal, false ) );
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);
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if (CanSee(aggressor))
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{
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@ -4794,7 +4794,7 @@ namespace Server
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m_NetState.Sequence,
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this
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)
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); // new MovementAck( m_NetState.Sequence, this ) );
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);
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SetLocation(newLocation, false);
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SetDirection(d);
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@ -8352,9 +8352,9 @@ namespace Server
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if (item.QuestItem)
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{
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item.QuestItem = false;
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SendLocalizedMessage(
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1074769
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); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
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// An item must be in your backpack (and not in a container within) to be toggled as a quest item.
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SendLocalizedMessage(1074769);
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}
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return true;
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@ -10494,10 +10494,7 @@ namespace Server
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if (m_Mobile.InLOS(combatant))
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{
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weapon.OnBeforeSwing(
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m_Mobile,
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combatant
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); // OnBeforeSwing for checking in regards to being hidden and whatnot
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weapon.OnBeforeSwing(m_Mobile, combatant);
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m_Mobile.RevealingAction();
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m_Mobile.NextCombatTime =
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Core.TickCount + (int)weapon.OnSwing(m_Mobile, combatant).TotalMilliseconds;
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