Cleans up comments for localization (#260)

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Kamron Batman 2020-09-20 12:48:10 -07:00 • committed by GitHub
parent fd9ec089f7
commit 13e2693b59
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GPG key ID: 4AEE18F83AFDEB23
52 changed files with 751 additions and 798 deletions

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@ -4297,7 +4297,7 @@ namespace Server
this,
criminal
)
); // new AggressorInfo( aggressor, this, criminal, true ) );
);
if (CanSee(aggressor))
{
@ -4320,7 +4320,7 @@ namespace Server
this,
criminal
)
); // new AggressorInfo( aggressor, this, criminal, false ) );
);
if (CanSee(aggressor))
{
@ -4794,7 +4794,7 @@ namespace Server
m_NetState.Sequence,
this
)
); // new MovementAck( m_NetState.Sequence, this ) );
);
SetLocation(newLocation, false);
SetDirection(d);
@ -8352,9 +8352,9 @@ namespace Server
if (item.QuestItem)
{
item.QuestItem = false;
SendLocalizedMessage(
1074769
); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
// An item must be in your backpack (and not in a container within) to be toggled as a quest item.
SendLocalizedMessage(1074769);
}
return true;
@ -10494,10 +10494,7 @@ namespace Server
if (m_Mobile.InLOS(combatant))
{
weapon.OnBeforeSwing(
m_Mobile,
combatant
); // OnBeforeSwing for checking in regards to being hidden and whatnot
weapon.OnBeforeSwing(m_Mobile, combatant);
m_Mobile.RevealingAction();
m_Mobile.NextCombatTime =
Core.TickCount + (int)weapon.OnSwing(m_Mobile, combatant).TotalMilliseconds;