Cleans up comments for localization (#260)

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Kamron Batman 2020-09-20 12:48:10 -07:00 • committed by GitHub
parent fd9ec089f7
commit 13e2693b59
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52 changed files with 751 additions and 798 deletions

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@ -149,9 +149,8 @@ namespace Server.Engines.MLQuests.Definitions
if (pm.Skills.Blacksmith.Base < 45.0) // TODO: Verify threshold
{
pm.SendLocalizedMessage(
1075005
); // You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
// You observe carefully but you can't grasp the complexities of smithing a bone handled machete.
pm.SendLocalizedMessage(1075005);
}
else
{
@ -177,13 +176,8 @@ namespace Server.Engines.MLQuests.Definitions
CompletionMessage =
1074996; // I hear sloshing ... that must mean you've got my water samples. Whew, I'm so glad you braved the dangers in there ... I mean, I would have but I'm so busy out here. Here's your reward!
Objectives.Add(
new CollectObjective(
3,
typeof(SamplesOfCorruptedWater),
"samples of corrupted water"
)
); // On OSI the label is "#1074999"
// On OSI the label is "#1074999"
Objectives.Add(new CollectObjective(3, typeof(SamplesOfCorruptedWater), "samples of corrupted water"));
// TODO: "Return to" should say "Jamal (near Blighted Grove)"
// Maybe every quest NPC has directions as a property?
@ -272,9 +266,9 @@ namespace Server.Engines.MLQuests.Definitions
pm,
Utility.RandomList(
1074209, // Hey, could you help me out with something?
1074215
1074215 // Don’t test my patience you sniveling worm!
)
); // Don’t test my patience you sniveling worm!
);
}
public override void Serialize(IGenericWriter writer)