chore: trim narrative comments

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Kamron Batman 2026-08-22 12:54:15 -07:00
parent 046452d7c7
commit 15022f0464
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GPG key ID: 7D81DF26D9A5D94A
2 changed files with 5 additions and 7 deletions

View file

@ -208,8 +208,8 @@ public class DecayRegistrationTests
item.Delete();
}
// A GM freezes an item, time passes, then unfreezes it. The stale LastMoved must not
// let the scheduler delete it on the next tick; it gets a fresh decay window instead.
// Unfreezing an item with a stale LastMoved must grant a fresh decay window,
// not delete it on the next tick.
[Fact]
public void StaleImmovableItemMadeMovable_GetsAFreshDecayWindow()
{
@ -223,7 +223,6 @@ public class DecayRegistrationTests
item.Movable = false;
Assert.False(DecayScheduler.IsRegistered(item), "A frozen item must not be tracked for decay.");
// Months pass while the item sits frozen; LastMoved goes stale.
Core._now = start + TimeSpan.FromDays(30);
var flipped = Core._now;
@ -358,7 +357,6 @@ public class DecayRegistrationTests
Assert.NotEqual(default, item.DecayResetTime);
// A real move supersedes the stamp.
Core._now += TimeSpan.FromMinutes(1);
item.MoveToWorld(new Point3D(113, 100, 0), Map.Felucca);
@ -437,8 +435,8 @@ public class DecayRegistrationTests
}
}
// A raw Map assignment (e.g. a GM changing Map through props) is a move: it must enroll
// an untracked item for decay instead of leaving it to linger forever.
// A raw Map assignment (e.g. a GM changing Map through props) is a move: it must
// enroll an untracked item for decay.
[Fact]
public void ItemMovedToRealMapViaMapSetter_IsRegisteredForDecay()
{

View file

@ -1026,7 +1026,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
if (GetSaveFlag(flags, SaveFlag.DecayReset))
{
// Replace with WriteAnchoredTime once the save-time anchor is ported.
//TODO Use WriteAnchoredTime once the save-time anchor is ported
writer.WriteDeltaTime(info.m_DecayReset);
}