diff --git a/Info/MyChanges.txt b/Info/MyChanges.txt index a121b78af..ed55a0b8e 100644 --- a/Info/MyChanges.txt +++ b/Info/MyChanges.txt @@ -1,26 +1,61 @@ Citizens -TownGatheringspots -Oz'Thoth Static Gump -CrystalOfKnowlege/Fortitude + - Human and Monster citizens that wander around tows. + - They only spawn on specific tiles (dirt/gravel/stone) to keep them from spawning + in houses and businesses. They also spawn slower so the town fills up slowly. + - They also say unique things. Come false some true. +Town Gathering Spots + - Same as citizens but the stand at a camp fire. +CrystalOfKnowlege/Fortitude/Insight + - These act as power scrolls, but only raise skill/skill total/stat cap 1 point at a time. Portal Gates + - Gates that spawn all over the Overworld. The spawn hard monsters when you get with in a + set number of tiles. + - They despawn after 3 mins if there is not combatant near by. Dungeon Bosses + - These are bosses that need a special item to spawn them. The item can be gotten as loot + from certian monsters in that dungeon. + - They are also the only way to get the Crystals to raise skill/Cap/Stats New Player Dungeon + - Large 2 level dungeon that has weaker mobs on level 1. + - Skill gain is accellerated here, but skills stop gaining at 80 REAl skill. Crafting Queue + - Add items to the queue from the item crafting menu. Also add the amount to make. + - There is a button on the main crafting menu to open it. Crafting Skill Guide + - There is a button on the main crafting menu that will open a gump and show you what you can make + at your current skill level. Armslore changes -[Dashboard -[IS/[EAS -[DOTD -[BuildWorld -[bandself + - Execption weapons now cap at 25% damage increase. Arms Lore can raise it up to 35% + 1% for every 10 skill points. +Command + - [Dashboard - Opens a dashboard that displays a lot of character stats + - [IS - Import Spawn "[IS Data/Spawns/Dungeon/Shame.json" + - [EAS - ExportAllSpawners will export all spawners on the current map to + Data/Spawns/Exported/.json + - [DOTD - Tells you what the current Dungeon of the Day is + - [BuildWorld - Opens a new buldworld gump + - [bandself - Applies a bandage to the player. Checks for bandages in the players pack + also won't reapply if a bandage is already ticking. Dungeon Crates/Bags + - Bags are always trapped. They have level 0-3 loot + - Chests are locked and trapped. They have level 4-6 loot ThiefPedestals + - Require Snooping and Stealing to take the bag. They are random level 0-6. They are trapped. + If the trap trips or the bag is taken the pedestal it spawned on goes *poof* Stats give some skill points + - Some skills get extra free points depending on your stats Ore and Smelting Changes + - Ore is only dug up with the large graphic. + - Smelting or now auto smelts 1 at a time with a chance to gain on each smelt New Dungeon Trap system -Instrument delay 6 to 1 second -Treasure map gump + - Traps now have a 2% chace to trigger with each step. + - Detect Hidden, Remove Traps can stop them from triggering. + - Dex/Int Physical Resists, Magig Resists can also prevent or lesses the damage. +Treasure Maps + - Maps now have a new gump Settings.cs/ValidSettings.cs + - There is a Settings.cs file that allows you to change some things. + - The ValidSettings.cs sets hard limits for some of the settings. Bandages HoT/Healing active skill Bounty Board Automount/Dismount