fix: More spell variable cleanup (#850)

This commit is contained in:
Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

View file

@ -13,7 +13,7 @@ namespace Server.Spells.Chivalry
9002
);
private static readonly Dictionary<BaseWeapon, ExpireTimer> m_Table = new();
private static readonly Dictionary<BaseWeapon, ExpireTimer> _table = new();
public ConsecrateWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -86,12 +86,12 @@ namespace Server.Spells.Chivalry
var duration = TimeSpan.FromSeconds(seconds);
m_Table.TryGetValue(weapon, out var timer);
_table.TryGetValue(weapon, out var timer);
timer?.Stop();
weapon.Consecrated = true;
m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
_table[weapon] = timer = new ExpireTimer(weapon, duration);
timer.Start();
}
@ -112,7 +112,7 @@ namespace Server.Spells.Chivalry
{
m_Weapon.Consecrated = false;
Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0x1F8);
m_Table.Remove(m_Weapon);
_table.Remove(m_Weapon);
}
}
}