fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

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@ -12,7 +12,7 @@ namespace Server.Spells.Chivalry
9002
);
private static readonly Dictionary<Mobile, TimerExecutionToken> m_Table = new();
private static readonly Dictionary<Mobile, TimerExecutionToken> _table = new();
public DivineFurySpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -46,7 +46,7 @@ namespace Server.Spells.Chivalry
out var timerToken
);
m_Table[Caster] = timerToken;
_table[Caster] = timerToken;
Caster.Delta(MobileDelta.WeaponDamage);
@ -61,7 +61,7 @@ namespace Server.Spells.Chivalry
private static void RemoveTimer(Mobile m)
{
if (m_Table.Remove(m, out var timerToken))
if (_table.Remove(m, out var timerToken))
{
timerToken.Cancel();
}
@ -74,6 +74,6 @@ namespace Server.Spells.Chivalry
m.PlaySound(0xF8);
}
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
}
}