fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

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@ -14,7 +14,7 @@ namespace Server.Spells.Fifth
Reagent.SpidersSilk
);
private static readonly Dictionary<Mobile, ResistanceMod[]> m_Table = new();
private static readonly Dictionary<Mobile, ResistanceMod[]> _table = new();
public MagicReflectSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -59,7 +59,7 @@ namespace Server.Spells.Fifth
{
var targ = Caster;
if (m_Table.Remove(targ, out var mods))
if (_table.Remove(targ, out var mods))
{
targ.PlaySound(0x1ED);
targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
@ -88,7 +88,7 @@ namespace Server.Spells.Fifth
new ResistanceMod(ResistanceType.Energy, otherMod)
};
m_Table[targ] = mods;
_table[targ] = mods;
for (var i = 0; i < mods.Length; ++i)
{
@ -137,7 +137,7 @@ namespace Server.Spells.Fifth
public static void EndReflect(Mobile m)
{
if (!m_Table.Remove(m, out var mods))
if (!_table.Remove(m, out var mods))
{
return;
}