fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

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@ -14,7 +14,7 @@ namespace Server.Spells.Necromancy
Reagent.PigIron
);
private static readonly Dictionary<BaseWeapon, ExpireTimer> m_Table = new();
private static readonly Dictionary<BaseWeapon, ExpireTimer> _table = new();
public CurseWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -50,11 +50,11 @@ namespace Server.Spells.Necromancy
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 3.4 + 1.0);
m_Table.TryGetValue(weapon, out var timer);
_table.TryGetValue(weapon, out var timer);
timer?.Stop();
weapon.Cursed = true;
m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
_table[weapon] = timer = new ExpireTimer(weapon, duration);
timer.Start();
}
@ -75,7 +75,7 @@ namespace Server.Spells.Necromancy
{
m_Weapon.Cursed = false;
Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0xFA);
m_Table.Remove(m_Weapon);
_table.Remove(m_Weapon);
}
}