fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

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@ -16,7 +16,7 @@ namespace Server.Spells.Necromancy
Reagent.PigIron
);
private static readonly Dictionary<Mobile, InternalTimer> m_Table = new();
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -56,9 +56,9 @@ namespace Server.Spells.Necromancy
var buffTime = TimeSpan.FromSeconds(10.0);
if (!m_Table.TryGetValue(m, out var timer))
if (!_table.TryGetValue(m, out var timer))
{
m_Table[m] = timer = new InternalTimer(m, damage);
_table[m] = timer = new InternalTimer(m, damage);
timer.Start();
}
else
@ -102,7 +102,7 @@ namespace Server.Spells.Necromancy
protected override void OnTick()
{
m_Table.Remove(m_Mobile);
_table.Remove(m_Mobile);
if (m_Mobile.Alive && !m_Mobile.IsDeadBondedPet)
{