fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 162 additions and 162 deletions

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@ -8,7 +8,7 @@ namespace Server.Spells.Ninjitsu
{
public class DeathStrike : NinjaMove
{
private static readonly Dictionary<Mobile, DeathStrikeTimer> m_Table = new();
private static readonly Dictionary<Mobile, DeathStrikeTimer> _table = new();
public override int BaseMana => 30;
public override double RequiredSkill => 85.0;
@ -51,7 +51,7 @@ namespace Server.Spells.Ninjitsu
var damageBonus = 0;
if (m_Table.Remove(defender, out var timer))
if (_table.Remove(defender, out var timer))
{
defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
@ -74,7 +74,7 @@ namespace Server.Spells.Ninjitsu
var t = new DeathStrikeTimer(defender, attacker, damageBonus, isRanged);
m_Table[defender] = t;
_table[defender] = t;
t.Start();
@ -83,7 +83,7 @@ namespace Server.Spells.Ninjitsu
public static void AddStep(Mobile m)
{
if (m_Table.TryGetValue(m, out var timer) && ++timer.Steps >= 5)
if (_table.TryGetValue(m, out var timer) && ++timer.Steps >= 5)
{
timer.ProcessDeathStrike();
}