fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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35 changed files with 162 additions and 162 deletions

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@ -7,7 +7,7 @@ namespace Server.Spells.Ninjitsu
public class SurpriseAttack : NinjaMove
{
private static readonly Dictionary<Mobile, SurpriseAttackInfo>
m_Table = new();
_table = new();
public override int BaseMana => 20;
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
@ -62,7 +62,7 @@ namespace Server.Spells.Ninjitsu
var info = new SurpriseAttackInfo(defender, malus);
Timer.StartTimer(TimeSpan.FromSeconds(8.0), () => EndSurprise(info), out info._timerToken);
m_Table[defender] = info;
_table[defender] = info;
CheckGain(attacker);
}
@ -78,7 +78,7 @@ namespace Server.Spells.Ninjitsu
public static bool GetMalus(Mobile target, ref int malus)
{
if (!m_Table.TryGetValue(target, out var info))
if (!_table.TryGetValue(target, out var info))
{
return false;
}
@ -89,7 +89,7 @@ namespace Server.Spells.Ninjitsu
private static void StopTimer(Mobile m)
{
if (m_Table.Remove(m, out var info))
if (_table.Remove(m, out var info))
{
info._timerToken.Cancel();
}