fix: More spell variable cleanup (#850)
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5df7bf6a75
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35 changed files with 162 additions and 162 deletions
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@ -15,7 +15,7 @@ namespace Server.Spells.Second
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Reagent.SulfurousAsh
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);
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private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> m_Table =
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private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table =
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new();
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public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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@ -60,7 +60,7 @@ namespace Server.Spells.Second
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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*/
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if (m_Table.Remove(target, out var mods))
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if (_table.Remove(target, out var mods))
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{
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target.PlaySound(0x1ED);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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@ -89,7 +89,7 @@ namespace Server.Spells.Second
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)
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);
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m_Table[target] = mods;
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_table[target] = mods;
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Registry[target] = 1000; // 100.0% protection from disruption
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target.AddResistanceMod(mods.Item1);
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@ -104,7 +104,7 @@ namespace Server.Spells.Second
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public static void EndProtection(Mobile m)
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{
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if (!m_Table.Remove(m, out var mods))
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if (!_table.Remove(m, out var mods))
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{
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return;
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}
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