fix: More spell variable cleanup (#850)

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Kamron Batman 2021-11-14 18:48:44 -08:00 • committed by GitHub
parent 5df7bf6a75
commit 15b2d08ea2
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35 changed files with 162 additions and 162 deletions

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@ -7,7 +7,7 @@ namespace Server.Spells.Spellweaving
{
private static readonly SpellInfo _info = new("Essence of Wind", "Anathrae", -1);
private static readonly Dictionary<Mobile, EssenceOfWindTimer> m_Table = new();
private static readonly Dictionary<Mobile, EssenceOfWindTimer> _table = new();
public EssenceOfWindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -56,7 +56,7 @@ namespace Server.Spells.Spellweaving
var t = new EssenceOfWindTimer(m, fcMalus, ssiMalus, duration);
t.Start();
m_Table[m] = t;
_table[m] = t;
BuffInfo.AddBuff(
m,
@ -76,15 +76,15 @@ namespace Server.Spells.Spellweaving
FinishSequence();
}
public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._fcMalus : 0;
public static int GetFCMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer._fcMalus : 0;
public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._ssiMalus : 0;
public static int GetSSIMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer._ssiMalus : 0;
public static bool IsDebuffed(Mobile m) => m_Table.ContainsKey(m);
public static bool IsDebuffed(Mobile m) => _table.ContainsKey(m);
public static void StopDebuffing(Mobile m, bool message)
{
if (m_Table.TryGetValue(m, out var timer))
if (_table.TryGetValue(m, out var timer))
{
timer.DoExpire(message);
}
@ -111,7 +111,7 @@ namespace Server.Spells.Spellweaving
internal void DoExpire(bool message = true)
{
Stop();
m_Table.Remove(_defender);
_table.Remove(_defender);
BuffInfo.RemoveBuff(_defender, BuffIcon.EssenceOfWind);
}