Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.
This commit is contained in:
parent
c9101845f5
commit
15c6828541
36 changed files with 79 additions and 271 deletions
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@ -4,10 +4,10 @@ using Server.Network;
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namespace Server.Items
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{
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public interface ICommodity
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public interface ICommodity /* added IsDeedable prop so expansion-based deedables can determine true/false */
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{
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string Description{ get; }
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int DescriptionNumber{ get; }
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bool IsDeedable { get; }
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}
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public class CommodityDeed : Item
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@ -27,7 +27,7 @@ namespace Server.Items
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{
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InvalidateProperties();
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if ( m_Commodity == null && item is ICommodity )
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if ( m_Commodity == null && item is ICommodity && ((ICommodity)item).IsDeedable )
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{
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m_Commodity = item;
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m_Commodity.Internalize();
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@ -45,7 +45,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) 1 ); // version
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writer.Write( m_Commodity );
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}
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@ -56,12 +56,16 @@ namespace Server.Items
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int version = reader.ReadInt();
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m_Commodity = reader.ReadItem();
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switch ( version )
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{
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case 0:
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{
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m_Commodity = reader.ReadItem();
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if (m_Commodity != null)
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{
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Hue = 0x592;
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}
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break;
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}
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}
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@ -105,10 +109,12 @@ namespace Server.Items
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{
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base.GetProperties( list );
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if ( m_Commodity != null && m_Commodity is ICommodity )
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list.Add( 1060658, "#{0}\t{1}", ((ICommodity)m_Commodity).DescriptionNumber, m_Commodity.Amount ); // ~1_val~: ~2_val~
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if (m_Commodity != null && m_Commodity is ICommodity)
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{
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list.Add(1060658, "#{0}\t{1}", ((ICommodity)m_Commodity).DescriptionNumber, m_Commodity.Amount); // ~1_val~: ~2_val~
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}
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else
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list.Add( 1060748 ); // unfilled
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list.Add(1060748); // unfilled
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}
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public override void OnSingleClick( Mobile from )
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@ -116,7 +122,20 @@ namespace Server.Items
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base.OnSingleClick( from );
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if ( m_Commodity != null && m_Commodity is ICommodity )
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from.Send( new UnicodeMessage( Serial, ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", ((ICommodity)m_Commodity).Description ) );
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from.Send(new MessageLocalizedAffix(
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Serial,
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ItemID,
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MessageType.Label,
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0x3B2,
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3,
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(m_Commodity.Name == null) ? ((ICommodity)m_Commodity).DescriptionNumber : 0,
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(m_Commodity.Name != null) ? m_Commodity.Name : null,
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AffixType.Append,
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String.Format(": {0}",
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m_Commodity.Amount),
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null)
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);
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}
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public override void OnDoubleClick( Mobile from )
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@ -220,6 +239,7 @@ namespace Server.Items
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{
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if ( m_Deed.SetCommodity( (Item) targeted ) )
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{
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m_Deed.Hue = 0x592;
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number = 1047030; // The commodity deed has been filled.
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}
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else
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@ -4,15 +4,8 @@ namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} arrow" : "{0} arrows", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -4,15 +4,8 @@ namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bolt" : "{0} bolts", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} feather" : "{0} feathers", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} shaft" : "{0} shafts", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -20,15 +20,8 @@ namespace Server.Items
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get { return 0.1; }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} {1} ingot" : "{0} {1} ingots", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -18,15 +18,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} {1} ore", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public abstract BaseIngot GetIngot();
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@ -22,15 +22,8 @@ namespace Server.Items
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get { return 0.1; }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{1}" : "{0} {1}", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} bat wing", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BatWing() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} black pearl", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BlackPearl() : this( 1 )
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@ -30,8 +23,6 @@ namespace Server.Items
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} bloodmoss", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Bloodmoss() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} daemon blood", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DaemonBlood() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} dead wood", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DeadWood() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} garlic", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Garlic() : this( 1 )
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@ -6,16 +6,8 @@ namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} ginseng", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Ginseng() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} grave dust", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public GraveDust() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} mandrake root", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public MandrakeRoot() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} nightshade", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Nightshade() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class NoxCrystal : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} nox crystal", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public NoxCrystal() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class PigIron : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} pig iron", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public PigIron() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class SpidersSilk : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} spiders' silk", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public SpidersSilk() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} sulfurous ash", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public SulfurousAsh() : this( 1 )
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bolt of cloth" : "{0} bolts of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BoltOfCloth() : this( 1 )
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Bone : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bone" : "{0} bones", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public Bone() : this( 1 )
|
||||
|
|
|
|||
|
|
@ -7,15 +7,8 @@ namespace Server.Items
|
|||
[FlipableAttribute( 0x1766, 0x1768 )]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,15 +15,8 @@ namespace Server.Items
|
|||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} pile of hides" : "{0} piles of hides", Amount );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,15 +15,8 @@ namespace Server.Items
|
|||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} piece of {1} leather" : "{0} pieces of {1} leather", Amount, CraftResources.GetName( m_Resource ).ToLower() );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,15 +7,8 @@ namespace Server.Items
|
|||
[FlipableAttribute( 0x1765, 0x1767 )]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
|
|
|
|||
|
|
@ -14,14 +14,6 @@ namespace Server.Items
|
|||
set { m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} {1} board" : "{0} {1} boards", Amount, CraftResources.IsStandard( m_Resource ) ? String.Empty : CraftResources.GetName( m_Resource ).ToLower() );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber
|
||||
{
|
||||
get
|
||||
|
|
@ -40,6 +32,8 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public Board()
|
||||
: this( 1 )
|
||||
|
|
|
|||
|
|
@ -15,16 +15,8 @@ namespace Server.Items
|
|||
set { m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} {1} log" : "{0} {1} logs", Amount, CraftResources.IsStandard( m_Resource ) ? String.Empty : CraftResources.GetName( m_Resource ).ToLower() );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
|
||||
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
[Constructable]
|
||||
public Log() : this( 1 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,22 +17,13 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( "blank scroll: {0}", Amount );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
public BlankScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
|
|
|||
|
|
@ -2,8 +2,11 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Bottle : Item
|
||||
public class Bottle : Item, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
[Constructable]
|
||||
public Bottle() : this( 1 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ namespace Server.Items
|
|||
ConfusionBlastGreater
|
||||
}
|
||||
|
||||
public abstract class BasePotion : Item, ICraftable
|
||||
public abstract class BasePotion : Item, ICraftable, ICommodity
|
||||
{
|
||||
private PotionEffect m_PotionEffect;
|
||||
|
||||
|
|
@ -52,6 +52,9 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
public override int LabelNumber{ get{ return 1041314 + (int)m_PotionEffect; } }
|
||||
|
||||
public BasePotion( int itemID, PotionEffect effect ) : base( itemID )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using Server.ContextMenus;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpellScroll : Item
|
||||
public class SpellScroll : Item, ICommodity
|
||||
{
|
||||
private int m_SpellID;
|
||||
|
||||
|
|
@ -18,6 +18,9 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
public SpellScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,15 +6,8 @@ namespace Server.Items
|
|||
[FlipableAttribute( 0x11EA, 0x11EB )]
|
||||
public class Sand : Item, ICommodity
|
||||
{
|
||||
string ICommodity.Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return String.Format( Amount == 1 ? "{0} sand" : "{0} sand", Amount );
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
public override int LabelNumber{ get{ return 1044626; } } // sand
|
||||
|
||||
|
|
|
|||
|
|
@ -3,8 +3,11 @@ using Server;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ZoogiFungus : Item
|
||||
public class ZoogiFungus : Item, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
[Constructable]
|
||||
public ZoogiFungus() : this( 1 )
|
||||
{
|
||||
|
|
@ -18,8 +21,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public ZoogiFungus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue