Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.
This commit is contained in:
parent
c9101845f5
commit
15c6828541
36 changed files with 79 additions and 271 deletions
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@ -4,15 +4,8 @@ namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} arrow" : "{0} arrows", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -4,15 +4,8 @@ namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bolt" : "{0} bolts", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} feather" : "{0} feathers", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} shaft" : "{0} shafts", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -20,15 +20,8 @@ namespace Server.Items
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get { return 0.1; }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} {1} ingot" : "{0} {1} ingots", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -18,15 +18,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} {1} ore", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public abstract BaseIngot GetIngot();
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@ -22,15 +22,8 @@ namespace Server.Items
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get { return 0.1; }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{1}" : "{0} {1}", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} bat wing", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BatWing() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} black pearl", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BlackPearl() : this( 1 )
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@ -30,8 +23,6 @@ namespace Server.Items
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} bloodmoss", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Bloodmoss() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} daemon blood", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DaemonBlood() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} dead wood", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DeadWood() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} garlic", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Garlic() : this( 1 )
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@ -6,16 +6,8 @@ namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} ginseng", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Ginseng() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} grave dust", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public GraveDust() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} mandrake root", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public MandrakeRoot() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} nightshade", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Nightshade() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class NoxCrystal : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} nox crystal", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public NoxCrystal() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class PigIron : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} pig iron", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public PigIron() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class SpidersSilk : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} spiders' silk", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public SpidersSilk() : this( 1 )
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@ -6,15 +6,8 @@ namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} sulfurous ash", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public SulfurousAsh() : this( 1 )
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bolt of cloth" : "{0} bolts of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BoltOfCloth() : this( 1 )
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Bone : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bone" : "{0} bones", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Bone() : this( 1 )
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0x1766, 0x1768 )]
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public class Cloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -15,15 +15,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} pile of hides" : "{0} piles of hides", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -15,15 +15,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of {1} leather" : "{0} pieces of {1} leather", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0x1765, 0x1767 )]
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public class UncutCloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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