Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.

This commit is contained in:
xavier 2010-11-19 18:59:44 +00:00
parent c9101845f5
commit 15c6828541
36 changed files with 79 additions and 271 deletions

View file

@ -20,15 +20,8 @@ namespace Server.Items
get { return 0.1; }
}
string ICommodity.Description
{
get
{
return String.Format( Amount == 1 ? "{0} {1} ingot" : "{0} {1} ingots", Amount, CraftResources.GetName( m_Resource ).ToLower() );
}
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{

View file

@ -18,15 +18,8 @@ namespace Server.Items
set{ m_Resource = value; InvalidateProperties(); }
}
string ICommodity.Description
{
get
{
return String.Format( "{0} {1} ore", Amount, CraftResources.GetName( m_Resource ).ToLower() );
}
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public abstract BaseIngot GetIngot();

View file

@ -22,15 +22,8 @@ namespace Server.Items
get { return 0.1; }
}
string ICommodity.Description
{
get
{
return String.Format( Amount == 1 ? "{1}" : "{0} {1}", Amount, CraftResources.GetName( m_Resource ).ToLower() );
}
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{