Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.
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c9101845f5
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36 changed files with 79 additions and 271 deletions
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bolt of cloth" : "{0} bolts of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BoltOfCloth() : this( 1 )
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@ -5,15 +5,8 @@ namespace Server.Items
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{
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public class Bone : Item, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} bone" : "{0} bones", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Bone() : this( 1 )
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0x1766, 0x1768 )]
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public class Cloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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@ -15,15 +15,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} pile of hides" : "{0} piles of hides", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -15,15 +15,8 @@ namespace Server.Items
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of {1} leather" : "{0} pieces of {1} leather", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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@ -7,15 +7,8 @@ namespace Server.Items
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[FlipableAttribute( 0x1765, 0x1767 )]
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public class UncutCloth : Item, IScissorable, IDyable, ICommodity
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{
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight
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{
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