perf: Migrate Old Guild System gumps to DynamicGump (#2420)

## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
This commit is contained in:
Kamron Batman 2026-04-26 10:44:11 -07:00 • committed by GitHub
parent 70a69d3efe
commit 15e506ffc2
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GPG key ID: B5690EEEBB952194
33 changed files with 848 additions and 761 deletions

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@ -1,85 +1,83 @@
using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCharterGump : Gump
public class GuildCharterGump : DynamicGump
{
private const string DefaultWebsite = "https://www.modernuo.com";
private readonly Guild m_Guild;
private readonly Mobile m_Mobile;
private readonly Guild _guild;
public GuildCharterGump(Mobile from, Guild guild) : base(20, 30)
public override bool Singleton => true;
private GuildCharterGump(Guild guild) : base(20, 30) => _guild = guild;
public static void DisplayTo(Mobile from, Guild guild)
{
m_Mobile = from;
m_Guild = guild;
Draggable = false;
AddPage(0);
AddBackground(0, 0, 550, 400, 5054);
AddBackground(10, 10, 530, 380, 3000);
AddButton(20, 360, 4005, 4007, 1);
AddHtmlLocalized(55, 360, 300, 35, 1011120); // Return to the main menu.
string charter;
if ((charter = guild.Charter) == null || (charter = charter.Trim()).Length <= 0)
{
AddHtmlLocalized(20, 20, 400, 35, 1013032); // No charter has been defined.
}
else
{
AddHtml(20, 20, 510, 75, charter, true, true);
}
AddButton(20, 200, 4005, 4007, 2);
AddHtmlLocalized(55, 200, 300, 20, 1011122); // Visit the guild website :
string website;
if ((website = guild.Website) == null || (website = website.Trim()).Length <= 0)
{
website = DefaultWebsite;
}
AddHtml(55, 220, 300, 20, website);
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (GuildGump.BadMember(m_Mobile, m_Guild))
if (from?.NetState == null || guild == null)
{
return;
}
switch (info.ButtonID)
GuildGump.EnsureClosed(from);
from.SendGump(new GuildCharterGump(guild));
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoMove();
builder.AddPage();
builder.AddBackground(0, 0, 550, 400, 5054);
builder.AddBackground(10, 10, 530, 380, 3000);
builder.AddButton(20, 360, 4005, 4007, 1);
builder.AddHtmlLocalized(55, 360, 300, 35, 1011120); // Return to the main menu.
string charter;
if ((charter = _guild.Charter) == null || (charter = charter.Trim()).Length <= 0)
{
case 0:
{
return; // Close
}
case 1:
{
break; // Return to main menu
}
case 2:
{
string website;
if ((website = m_Guild.Website) == null || (website = website.Trim()).Length <= 0)
{
website = DefaultWebsite;
}
m_Mobile.LaunchBrowser(website);
break;
}
builder.AddHtmlLocalized(20, 20, 400, 35, 1013032); // No charter has been defined.
}
else
{
builder.AddHtml(20, 20, 510, 75, charter, background: true, scrollbar: true);
}
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
builder.AddButton(20, 200, 4005, 4007, 2);
builder.AddHtmlLocalized(55, 200, 300, 20, 1011122); // Visit the guild website :
var website = _guild.Website != null ? _guild.Website.AsSpan().Trim() : "";
if (website.Length <= 0)
{
website = DefaultWebsite;
}
builder.AddHtml(55, 220, 300, 20, website);
}
public override void OnResponse(NetState state, in RelayInfo info)
{
var from = state.Mobile;
if (info.ButtonID == 0 || GuildGump.BadMember(from, _guild))
{
return;
}
if (info.ButtonID == 2)
{
var website = _guild.Website != null ? _guild.Website.AsSpan().Trim() : "";
if (website.Length <= 0)
{
website = DefaultWebsite;
}
from.LaunchBrowser(website);
}
GuildGump.DisplayTo(from, _guild);
}
}
}