perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one. **Migrated gumps:** - `GuildGump` - main guild dialog - `GuildmasterGump` - guildmaster functions - `GuildCharterGump` - charter and website display - `GuildWarGump` - warfare status (kept as player-facing) - `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters) - `GuildChangeTypeGump` - Standard/Order/Chaos selection **Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR. **Concrete subclasses migrated alongside the abstract bases:** - `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump` - `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump` **Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`. **External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
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33 changed files with 848 additions and 761 deletions
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@ -3,69 +3,79 @@ using Server.Network;
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namespace Server.Gumps
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{
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public class GuildWarAdminGump : Gump
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public class GuildWarAdminGump : DynamicGump
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{
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private readonly Guild m_Guild;
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private readonly Mobile m_Mobile;
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private readonly Guild _guild;
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public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30)
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public override bool Singleton => true;
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private GuildWarAdminGump(Guild guild) : base(20, 30) => _guild = guild;
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public static void DisplayTo(Mobile from, Guild guild)
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{
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m_Mobile = from;
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m_Guild = guild;
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Draggable = false;
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AddPage(0);
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AddBackground(0, 0, 550, 440, 5054);
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AddBackground(10, 10, 530, 420, 3000);
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AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
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AddButton(20, 40, 4005, 4007, 1);
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AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
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var count = 0;
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if (guild.Enemies.Count > 0)
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if (from?.NetState == null || guild == null)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 2);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103); // Declare peace.
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return;
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}
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GuildGump.EnsureClosed(from);
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from.SendGump(new GuildWarAdminGump(guild));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoMove();
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builder.AddPage();
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builder.AddBackground(0, 0, 550, 440, 5054);
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builder.AddBackground(10, 10, 530, 420, 3000);
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builder.AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
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builder.AddButton(20, 40, 4005, 4007, 1);
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builder.AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
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if (_guild.Enemies.Count > 0)
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{
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builder.AddButton(20, 160 + 30, 4005, 4007, 2);
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builder.AddHtmlLocalized(55, 160, 400, 30, 1011103); // Declare peace.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033); // No current wars
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builder.AddHtmlLocalized(20, 160, 400, 30, 1013033); // No current wars
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}
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if (guild.WarInvitations.Count > 0)
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if (_guild.WarInvitations.Count > 0)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 3);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100); // Accept war invitations.
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builder.AddButton(20, 190, 4005, 4007, 3);
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builder.AddHtmlLocalized(55, 190, 400, 30, 1011100); // Accept war invitations.
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AddButton(20, 160 + count * 30, 4005, 4007, 4);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101); // Reject war invitations.
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builder.AddButton(20, 190, 4005, 4007, 4);
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builder.AddHtmlLocalized(55, 190, 400, 30, 1011101); // Reject war invitations.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012); // No current invitations received for war.
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builder.AddHtmlLocalized(20, 190, 400, 30, 1018012); // No current invitations received for war.
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}
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if (guild.WarDeclarations.Count > 0)
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if (_guild.WarDeclarations.Count > 0)
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{
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AddButton(20, 160 + count * 30, 4005, 4007, 5);
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AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102); // Rescind your war declarations.
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builder.AddButton(20, 220, 4005, 4007, 5);
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builder.AddHtmlLocalized(55, 220, 400, 30, 1011102); // Rescind your war declarations.
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}
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else
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{
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AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055); // No current war declarations
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builder.AddHtmlLocalized(20, 220, 400, 30, 1013055); // No current war declarations
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}
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AddButton(20, 400, 4005, 4007, 6);
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AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
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builder.AddButton(20, 400, 4005, 4007, 6);
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builder.AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (GuildGump.BadLeader(m_Mobile, m_Guild))
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var from = state.Mobile;
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if (GuildGump.BadLeader(from, _guild))
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{
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return;
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}
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@ -74,44 +84,33 @@ namespace Server.Gumps
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{
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case 1: // Declare war
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{
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m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
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m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild);
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from.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
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from.Prompt = new GuildDeclareWarPrompt(_guild);
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break;
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}
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case 2: // Declare peace
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
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GuildDeclarePeaceGump.DisplayTo(from, _guild);
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break;
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}
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case 3: // Accept war
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild));
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GuildAcceptWarGump.DisplayTo(from, _guild);
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break;
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}
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case 4: // Reject war
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild));
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GuildRejectWarGump.DisplayTo(from, _guild);
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break;
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}
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case 5: // Rescind declarations
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild));
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GuildRescindDeclarationGump.DisplayTo(from, _guild);
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break;
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}
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case 6: // Return
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{
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GuildGump.EnsureClosed(m_Mobile);
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m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
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GuildmasterGump.DisplayTo(from, _guild);
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break;
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}
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}
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