branch sync

This commit is contained in:
mark 2007-11-27 06:36:57 +00:00
parent 0b19ae183e
commit 162cf6f0a9
13 changed files with 226 additions and 40 deletions

View file

@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
public class Candelabra : BaseLight
public class Candelabra : BaseLight, IShipwreckedItem
{
public override int LitItemID{ get { return 0xB1D; } }
public override int UnlitItemID{ get { return 0xA27; } }
@ -24,13 +24,51 @@ namespace Server.Items
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) 1 );
writer.Write( m_IsShipwreckedItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_IsShipwreckedItem = reader.ReadBool();
break;
}
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1041645 ); //recovered from a shipwreck
}
#region IShipwreckedItem Members
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get { return m_IsShipwreckedItem; }
set { m_IsShipwreckedItem = value; }
}
#endregion
}
}