fix: Fixes random skills and groupings (#1846)

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Kamron Batman 2024-06-23 16:49:17 -07:00 • committed by GitHub
parent 8ec203f387
commit 16de17e8a6
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GPG key ID: B5690EEEBB952194
5 changed files with 127 additions and 107 deletions

View file

@ -5,12 +5,21 @@ namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class DreadPirateHat : TricorneHat
{
private static readonly SkillName[] _combatSkills =
[
SkillName.Tactics,
SkillName.Archery,
SkillName.Swords,
SkillName.Macing,
SkillName.Fencing
];
[Constructible]
public DreadPirateHat()
{
Hue = 0x497;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
SkillBonuses.SetValues(0, _combatSkills.RandomElement(), 10.0);
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;

View file

@ -28,7 +28,7 @@ public partial class ScrollofTranscendence : SpecialScroll
$"Scroll of Transcendence ({Math.Floor(Value * 10) / 10:0.#} Skill):".Color(0xFFFFFF);
public static ScrollofTranscendence CreateRandom(int min, int max) =>
new(Utility.RandomSkill(), Utility.RandomMinMax(min, max) / 10.0);
new(SkillsInfo.RandomSkill(), Utility.RandomMinMax(min, max) / 10.0);
public override void GetProperties(IPropertyList list)
{

View file

@ -5,6 +5,121 @@ namespace Server;
public static class SkillsInfo
{
public static SkillName RandomSkill()
{
var exclusiveMaxIndex = Core.Expansion switch
{
>= Expansion.SA => 59, // <= Throwing
>= Expansion.ML => 55, // <= Spellweaving
Expansion.SE => 54, // <= Ninjitsu
Expansion.AOS => 52, // <= Chivalry
_ => 49 // <= RemoveTrap
};
return (SkillName)Utility.Random(exclusiveMaxIndex);
}
private static readonly SkillName[] _combatSkills =
[
SkillName.Parry,
SkillName.Tactics,
SkillName.Archery,
SkillName.Swords,
SkillName.Macing,
SkillName.Fencing,
SkillName.Wrestling,
// AOS
SkillName.Focus,
// SE
SkillName.Bushido,
SkillName.Ninjitsu,
// SA
SkillName.Throwing
];
public static SkillName RandomCombatSkill()
{
var exclusiveMaxIndex = Core.Expansion switch
{
>= Expansion.SA => 11,
>= Expansion.SE => 10,
Expansion.AOS => 8,
_ => 7
};
return _combatSkills[Utility.Random(exclusiveMaxIndex)];
}
private static readonly SkillName[] _craftSkills =
[
SkillName.Alchemy,
SkillName.Blacksmith,
SkillName.Fletching,
SkillName.Carpentry,
SkillName.Cartography,
SkillName.Cooking,
SkillName.Inscribe,
SkillName.Tailoring,
SkillName.Tinkering,
// SA
SkillName.Imbuing
];
public static SkillName RandomCraftSkill()
{
var exclusiveMaxIndex = Core.Expansion switch
{
>= Expansion.SA => 10,
_ => 9
};
return _craftSkills[Utility.Random(exclusiveMaxIndex)];
}
private static readonly SkillName[] _randomMagicSkill =
[
SkillName.EvalInt,
SkillName.Magery,
SkillName.MagicResist,
SkillName.Meditation,
// AOS
SkillName.Necromancy,
SkillName.Chivalry,
// ML
SkillName.Spellweaving,
// SA
SkillName.Mysticism
];
public static SkillName RandomMagicSkill()
{
var exclusiveMaxIndex = Core.Expansion switch
{
>= Expansion.SA => 8,
>= Expansion.ML => 7,
Expansion.AOS => 6,
_ => 4
};
return _randomMagicSkill[Utility.Random(exclusiveMaxIndex)];
}
private static readonly SkillName[] _gatheringSkills =
{
SkillName.Fishing,
SkillName.Mining,
SkillName.Lumberjacking
};
public static SkillName RandomGatheringSkill() => _gatheringSkills.RandomElement();
public static void Configure()
{
SkillInfo.Table = JsonConfig.Deserialize<SkillInfo[]>(Path.Combine(Core.BaseDirectory, "Data/skills.json"));